This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
BZFlag 1.10.2: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 add categories  | 
				m Correct the version  | 
				||
| Line 1: | Line 1: | ||
BZFlag version 1.10.  | BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23.    | ||
Latest revision as of 23:52, 9 October 2016
BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23.
Features
- improved transparent proxy support for server - Frank Thilo, Alfredo Tupone
 - Stop infinite spawn loop with complex worlds containing big pyramids
 - Misc Swear processing fixes - Sean Morrison
 - Allow banfile to be empty or not exist
 - Don't let zoned tanks flatten Burrowed tanks
 - Don't spawn in multiple locations based on multiple r-clicks
 - Don't get speed kicked ejecting from buildings due to expansion
 - Fix game style menu position
 - Take flipz collisions in account for pyramids
 - Fix Respawning after non-shot kills (Geno, Self Destruct, etc)
 - More caching of BZBD vars - Frank Thilo
 - ServerList uses strict http/1.1 - Frank Thilo
 - Fix playercounts in rabbit mode
 - GM now tracks player in slot 0
 - Relax kick tolerances and soften kick messages - Sean Morrison
 - Better lag stats - Frank Thilo
 - Server-side Autoteam - Sean Morrison, Tupone Alfredo, Frank Thilo
 - Remove bad lite effects with Thief steal
 - Protect against crashes due to bad shot ids
 - Better key binding - Tupone Alfredo, Dave Brosius
 - Relax flag drop time for speed checking - Sean Morrison
 - Better unresponsive player removal messages
 - added kill messages as an option to bzadmin - Lars Luthman
 - let genocided players spawn again - Lars Luthman
 - auto team is now handled solely in the server - Frank Thilo
 - increase averaging for jitter and loss values in lagstats - Frank Thilo
 - mrtg script updated - Tim Riker