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1.10 Releases: Difference between revisions
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The 1.10.x series had 5 releases total. | |||
{|{{Prettytable}} | |||
|- | |||
| {{Hl3}} |'''Release Version:''' | |||
| {{Hl3}} |'''Release Date:''' | |||
|- | |||
| [[1.10 Releases#1.10.0|BZFlag 1.10.0]] || 12/09/2003 | |||
|- | |||
| [[1.10 Releases#1.10.2|BZFlag 1.10.2]] || 12/23/2003 | |||
|- | |||
| [[1.10 Releases#1.10.4|BZFlag 1.10.4]] || 01/24/2004 | |||
|- | |||
| [[1.10 Releases#1.10.6|BZFlag 1.10.6]] || 05/14/2004 | |||
|- | |||
| [[1.10 Releases#1.10.8|BZFlag 1.10.8]] || 10/05/2004 | |||
|- | |||
|} | |||
==1.10.0== | |||
BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world". | BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world". | ||
* control spawn on buildings with -sb - Frank Thilo | * control spawn on buildings with -sb - Frank Thilo | ||
* Initial Docbook documentation - Sean Morrison | * Initial Docbook documentation - Sean Morrison | ||
| Line 66: | Line 85: | ||
* Server-side callsign and improved chat filtering - Sean Morrison | * Server-side callsign and improved chat filtering - Sean Morrison | ||
* Rabbit game style - David Trowbridge, Dave Brosius | * Rabbit game style - David Trowbridge, Dave Brosius | ||
==1.10.2== | |||
BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23. | |||
* improved transparent proxy support for server - Frank Thilo, Alfredo Tupone | |||
* Stop infinite spawn loop with complex worlds containing big pyramids | |||
* Misc Swear processing fixes - Sean Morrison | |||
* Allow banfile to be empty or not exist | |||
* Don't let zoned tanks flatten Burrowed tanks | |||
* Don't spawn in multiple locations based on multiple r-clicks | |||
* Don't get speed kicked ejecting from buildings due to expansion | |||
* Fix game style menu position | |||
* Take flipz collisions in account for pyramids | |||
* Fix Respawning after non-shot kills (Geno, Self Destruct, etc) | |||
* More caching of BZBD vars - Frank Thilo | |||
* ServerList uses strict http/1.1 - Frank Thilo | |||
* Fix playercounts in rabbit mode | |||
* GM now tracks player in slot 0 | |||
* Relax kick tolerances and soften kick messages - Sean Morrison | |||
* Better lag stats - Frank Thilo | |||
* Server-side Autoteam - Sean Morrison, Tupone Alfredo, Frank Thilo | |||
* Remove bad lite effects with Thief steal | |||
* Protect against crashes due to bad shot ids | |||
* Better key binding - Tupone Alfredo, Dave Brosius | |||
* Relax flag drop time for speed checking - Sean Morrison | |||
* Better unresponsive player removal messages | |||
* added kill messages as an option to bzadmin - Lars Luthman | |||
* let genocided players spawn again - Lars Luthman | |||
* auto team is now handled solely in the server - Frank Thilo | |||
* increase averaging for jitter and loss values in lagstats - Frank Thilo | |||
* mrtg script updated - Tim Riker | |||
==1.10.4== | |||
BZFlag version 1.10.4 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf". | |||
* Allow user to define quickMessages via the menu system - Frank Thilo | |||
* Defaults vars are written to config but commented out - Dave Brosius | |||
* Added -show and -hide options to bzadmin for messages - Lars Luthman | |||
* Added support for more message types to bzadmin - Ian Agar, Lars Luthman | |||
* Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman | |||
* can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo | |||
* Allow variable number team flags per team with +f bzfs option - Dave Brosius | |||
* Added private and team chat sounds - Sean Morrison | |||
* Specify a world file on the Start Server menu gui - Sean Morrison | |||
* Server sends warning to privmsg sender to an invalid target - Lars Luthman | |||
* bots now fully handle collision check - Tupone Alfredo | |||
* -filterCallsigns filters email too now - Lars Luthman | |||
* allow multiple team flags per team thru -c 5 - Dave Brosius | |||
* -maxidle handles idle / paused players the same - Frank Thilo | |||
* Added optional density to generated maps - Sean Morrison, Frank Thilo | |||
* Add pause time to /idlestats - Sean Morrison | |||
* Notify players when reassigned to a different team on join - Sean Morrison | |||
* Allow multiple bases per team - Dave Brosius | |||
* Use cyan for observer messages in old console color mode - Frank Thilo | |||
* Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo | |||
* List Server checks ip of requesting server - Tupone Alfredo | |||
* AutoPilot does not base path on stealth echo anymore - Dave Brosius | |||
* Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo | |||
* No shooting allowed if OO flag is lost in a building - Tupone Alfredo | |||
* Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo | |||
* Rabbit score changed and values displayed on HUD - Tupone Alfredo | |||
* Sound samples are resampled since bzflag doesn't - Tupone Alfredo | |||
* Unclean client disconnects are recognized earlier - Tupone Alfredo | |||
* Async communication between bzfs and list server - Tupone Alfredo | |||
* Added bzfs -rabbit option selection algorithm support - Nils McCarthy | |||
* Added the REQUIREIDENTIFY permission - Nils McCarthy | |||
* Added bzfs option to deny clients that do not identify - Nils McCarthy | |||
* Color carried team flags according to their team - Sean Morrison | |||
* Start of better spawn positions based on tanks - Dave Brosius | |||
* PNG image writing for screenshots - Daniel Remenak | |||
* Texture Manager only loads textures when needed - Jeff Myers | |||
* Renamed and reorganized texture resources - Jeff Myers | |||
* BZDB alternate image dir added - Jeff Myers | |||
* Improved transparent proxy support - Alfredo Tupone, Sean Morrison | |||
* Ground Texture Repeat added to BZDB, default increased to 0.1 - Jeff Myers | |||
* Added ability to have and use per-team colored textures - Jeff Myers | |||
* Added support for colored and zoned ground textures - Jeff Myers | |||
* Hunter tanks try to use "hunter" texture if found - Jeff Myers | |||
* Hunter tanks are colored orange color if not using a texture - Jeff Myers | |||
* Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers | |||
* Rename team based datafiles to have the team in the name - Jeff Myers | |||
* Map objects search for colored textures and use them if found - Jeff Myers | |||
* Bases search for colored team textures and use them if found - Jeff Myers | |||
* Added object-specified texture support for tanks & maps - Jeff Myers | |||
* Menu Arrow supports animations - Jeff Myers | |||
* Base wall and top textures - Jeff Myers | |||
* Hunter name used for kill, lock, and info messages - Jeff Myers | |||
* Increase resolution of textures to look better - Jeff Myers | |||
* Add experimental quality setting for enhanced effects - Jeff Myers | |||
* Turn off tank LOD, and ground grid for experimental quality - Jeff Myers | |||
* Add sides to the body of the hightank model - Jeff Myers | |||
* Improve flag texture for high and experimental quality levels - Jeff Myers | |||
* Increase moon segments for exp. quality - Jeff Myers | |||
* Replace flag texture with one from pyBZFlag - Jeff Myers | |||
* Added ability to set flagpole width for exp. quality level - Jeff Myers | |||
* Don't do teleporter fog when roaming as an observer - Jeff Myers | |||
* Pull many world textures from pyBZFlag - Jeff Myers | |||
==1.10.6== | |||
BZFlag version 1.10.6 is a version of the BZFlag game that was released on 2004-05-14 under the title "the little hop". | |||
* Fixed the little hop on spawn at some sites - Alfredo Tupone | |||
* Fixed issue of players add/removing others from groups - Alfredo Tupone | |||
* Fixed false positive filter matches involving apostrophes - Sean Morrison | |||
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone | |||
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone | |||
* Observers see Masquerade tank with their true color - Alfredo Tupone | |||
* Password file now supports callsigns with non alphanumerics - Alfredo Tupone | |||
* Support for building BZAdmin with PDCurses on Windows - Daniel Remenak | |||
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak | |||
* Add aggressive filtering support for all platforms - Sean Morrison | |||
* bans based on hostmask (/hostban, ...) when adns is available - Nils McCarthy | |||
* Fixed bug that allowed empty callsigns - Frank Thilo | |||
* server option to disallow autopilot - Nils McCarthy | |||
* Bots drive around corners faster - Frank Thilo | |||
* Bots aim better, try to evade shots - Frank Thilo | |||
==1.10.8== | |||
BZFlag version 1.10.8 is a version of the BZFlag game that was released on 2004-10-05 under the title "lightning strikes back - list server returns". | |||
1.10.8 only included a few small fixes - most noticably the new list server address. | |||
* New list server URL | |||
* Added admin message sounds - Cameron Mandrake, Sean Morrison | |||
* Throw away bad or early links in world files - Tim Riker | |||
[[Category:Versions]] | [[Category:Versions]] | ||
[[Category:Releases]] | [[Category:Releases]] | ||
Latest revision as of 00:24, 12 November 2025
The 1.10.x series had 5 releases total.
| Release Version: | Release Date: |
| BZFlag 1.10.0 | 12/09/2003 |
| BZFlag 1.10.2 | 12/23/2003 |
| BZFlag 1.10.4 | 01/24/2004 |
| BZFlag 1.10.6 | 05/14/2004 |
| BZFlag 1.10.8 | 10/05/2004 |
1.10.0
BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world".
- control spawn on buildings with -sb - Frank Thilo
- Initial Docbook documentation - Sean Morrison
- Persistent bans with -banfile <filename> - Lars Luthman
- Streamroll collision detection is now compressed in height - Alfredo Tupone
- Rendering options are actuated immediately - Alfredo Tupone
- Height of base thickness (in world files) goes over the wire - Alfredo Tupone
- Fixed collision-detection for many cases - Alfredo Tupone
- falling through floor when lagging
- being stuck when tank expands
- shot going into the ground
- collision with pyramids
- Avoiding stuck on connection - Alfredo Tupone
- Web/Database based list server - Alfredo Tupone, ...
- Fixed bugs in the bzfs manual and the bzfs help output - KR (through Lars)
- Save world files from the client - Dave Brosius
- Drop flags on pause after timeout - Sean Morrison
- Set size of shots on radar - Sean Morrison
- Server spawn positions - Dave Brosius
- Added client-side automatic team selection - Alfredo Tupone, Sean Morrison
- Calc jitter based on client timestamps in MsgPlayerUpdate - Frank Thilo
- Add /reset var server cmd - Dave Brosius
- Add /set var value server cmd - Dave Brosius
- improved /ban /banlist added reason and time parsing - Dennis Pedersen
- Shortened GM to 0.95 normal shot (tuneable) - Tim Riker
- tarball now supports "rpm -tb <foo>.tar.gz" - Tim Riker
- bzfs uses 1 port instead of 2 - Alfredo Tupone
- bzflag is officially assigned port 5154 as default - IANA, Tim Riker
- bots (-solo) game is by far more playable - Alfredo Tupone
- Added client-side chat filtering - Sean Morrison
- Configuration files and cache is stored in ~/.bzf/ on *IX - Lars Luthman
- Added team ID to shots for TK reasons (1.9.2) - Jeff Myers
- Changed version numbers to be xx.xx.xx and display the build OS & Date - Jeff Myers & others for auto tools
- Added voting sytem with /poll, /vote, and /veto commands - Sean Morrison
- Added bzadmin - Lars Luthman
- Munitions now bounce off buildings/ground in z direction - Dave Brosius
- World object and -worldsize paramaters - Jeff Myers
- Server side world parm (bzdb) file [clo] - Dave Brosius
- MsgTeamUpdate, MsgFlagUpdate coalesced - Dave Brosius
- Burrow Flag - Dave Brosius
- Observer is a first class team - Dave Brosius
- AutoPilot from 1.8 - Dave Brosius
- Thief Flag - Dave Brosius
- MsgPlayerUpdate now has order, reject ooo packets - Dave Brosius
- Removed old UDP queueing code and headers - Micah Dowty
- Convert closed FlagIds to flexible FlagType's - Micah Dowty, Dave Brosius, Tim Riker
- Add back PNG support from 1.8 - Dave Brosius, Sean Morrison
- Add back BZDB from 1.8 - David Trowbridge, Dave Brosius
- Seer, Masquerade Flags - Dave Brosius
- Don't broadcast single player messages - Dave Brosius
- Customizable map size in maps - Jeff Myers
- Drive and Shoot thru options in maps - Jeff Myers
- Show Team kill score in Scoreboard - Dave Brosius
- Beginnings of flag 'negotiation' - Dave Brosius
- Pass reason in MsgKilled, add support for SR noise - Dave Brosius
- Remove unnessary MsgScore from player to server - Dave Brosius
- Remove old lag pings - Dave Brosius
- BeOS port - François Revol
- Collision detection fixes - David Trowbridge, Jeff Myers
- PlayerId -> ubyte - David Trowbridge, Frank Thilo
- Get rid of reconnect port - David Trowbridge
- Hunt opponent in HUD - Adam Krell, David Trowbridge
- Flag system cleanup - Dave Brosius
- Server-side callsign and improved chat filtering - Sean Morrison
- Rabbit game style - David Trowbridge, Dave Brosius
1.10.2
BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23.
- improved transparent proxy support for server - Frank Thilo, Alfredo Tupone
- Stop infinite spawn loop with complex worlds containing big pyramids
- Misc Swear processing fixes - Sean Morrison
- Allow banfile to be empty or not exist
- Don't let zoned tanks flatten Burrowed tanks
- Don't spawn in multiple locations based on multiple r-clicks
- Don't get speed kicked ejecting from buildings due to expansion
- Fix game style menu position
- Take flipz collisions in account for pyramids
- Fix Respawning after non-shot kills (Geno, Self Destruct, etc)
- More caching of BZBD vars - Frank Thilo
- ServerList uses strict http/1.1 - Frank Thilo
- Fix playercounts in rabbit mode
- GM now tracks player in slot 0
- Relax kick tolerances and soften kick messages - Sean Morrison
- Better lag stats - Frank Thilo
- Server-side Autoteam - Sean Morrison, Tupone Alfredo, Frank Thilo
- Remove bad lite effects with Thief steal
- Protect against crashes due to bad shot ids
- Better key binding - Tupone Alfredo, Dave Brosius
- Relax flag drop time for speed checking - Sean Morrison
- Better unresponsive player removal messages
- added kill messages as an option to bzadmin - Lars Luthman
- let genocided players spawn again - Lars Luthman
- auto team is now handled solely in the server - Frank Thilo
- increase averaging for jitter and loss values in lagstats - Frank Thilo
- mrtg script updated - Tim Riker
1.10.4
BZFlag version 1.10.4 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf".
- Allow user to define quickMessages via the menu system - Frank Thilo
- Defaults vars are written to config but commented out - Dave Brosius
- Added -show and -hide options to bzadmin for messages - Lars Luthman
- Added support for more message types to bzadmin - Ian Agar, Lars Luthman
- Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman
- can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo
- Allow variable number team flags per team with +f bzfs option - Dave Brosius
- Added private and team chat sounds - Sean Morrison
- Specify a world file on the Start Server menu gui - Sean Morrison
- Server sends warning to privmsg sender to an invalid target - Lars Luthman
- bots now fully handle collision check - Tupone Alfredo
- -filterCallsigns filters email too now - Lars Luthman
- allow multiple team flags per team thru -c 5 - Dave Brosius
- -maxidle handles idle / paused players the same - Frank Thilo
- Added optional density to generated maps - Sean Morrison, Frank Thilo
- Add pause time to /idlestats - Sean Morrison
- Notify players when reassigned to a different team on join - Sean Morrison
- Allow multiple bases per team - Dave Brosius
- Use cyan for observer messages in old console color mode - Frank Thilo
- Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo
- List Server checks ip of requesting server - Tupone Alfredo
- AutoPilot does not base path on stealth echo anymore - Dave Brosius
- Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo
- No shooting allowed if OO flag is lost in a building - Tupone Alfredo
- Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo
- Rabbit score changed and values displayed on HUD - Tupone Alfredo
- Sound samples are resampled since bzflag doesn't - Tupone Alfredo
- Unclean client disconnects are recognized earlier - Tupone Alfredo
- Async communication between bzfs and list server - Tupone Alfredo
- Added bzfs -rabbit option selection algorithm support - Nils McCarthy
- Added the REQUIREIDENTIFY permission - Nils McCarthy
- Added bzfs option to deny clients that do not identify - Nils McCarthy
- Color carried team flags according to their team - Sean Morrison
- Start of better spawn positions based on tanks - Dave Brosius
- PNG image writing for screenshots - Daniel Remenak
- Texture Manager only loads textures when needed - Jeff Myers
- Renamed and reorganized texture resources - Jeff Myers
- BZDB alternate image dir added - Jeff Myers
- Improved transparent proxy support - Alfredo Tupone, Sean Morrison
- Ground Texture Repeat added to BZDB, default increased to 0.1 - Jeff Myers
- Added ability to have and use per-team colored textures - Jeff Myers
- Added support for colored and zoned ground textures - Jeff Myers
- Hunter tanks try to use "hunter" texture if found - Jeff Myers
- Hunter tanks are colored orange color if not using a texture - Jeff Myers
- Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers
- Rename team based datafiles to have the team in the name - Jeff Myers
- Map objects search for colored textures and use them if found - Jeff Myers
- Bases search for colored team textures and use them if found - Jeff Myers
- Added object-specified texture support for tanks & maps - Jeff Myers
- Menu Arrow supports animations - Jeff Myers
- Base wall and top textures - Jeff Myers
- Hunter name used for kill, lock, and info messages - Jeff Myers
- Increase resolution of textures to look better - Jeff Myers
- Add experimental quality setting for enhanced effects - Jeff Myers
- Turn off tank LOD, and ground grid for experimental quality - Jeff Myers
- Add sides to the body of the hightank model - Jeff Myers
- Improve flag texture for high and experimental quality levels - Jeff Myers
- Increase moon segments for exp. quality - Jeff Myers
- Replace flag texture with one from pyBZFlag - Jeff Myers
- Added ability to set flagpole width for exp. quality level - Jeff Myers
- Don't do teleporter fog when roaming as an observer - Jeff Myers
- Pull many world textures from pyBZFlag - Jeff Myers
1.10.6
BZFlag version 1.10.6 is a version of the BZFlag game that was released on 2004-05-14 under the title "the little hop".
- Fixed the little hop on spawn at some sites - Alfredo Tupone
- Fixed issue of players add/removing others from groups - Alfredo Tupone
- Fixed false positive filter matches involving apostrophes - Sean Morrison
- Curing ghost/duplicated/ungetable flag - Alfredo Tupone
- Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
- Observers see Masquerade tank with their true color - Alfredo Tupone
- Password file now supports callsigns with non alphanumerics - Alfredo Tupone
- Support for building BZAdmin with PDCurses on Windows - Daniel Remenak
- Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
- Add aggressive filtering support for all platforms - Sean Morrison
- bans based on hostmask (/hostban, ...) when adns is available - Nils McCarthy
- Fixed bug that allowed empty callsigns - Frank Thilo
- server option to disallow autopilot - Nils McCarthy
- Bots drive around corners faster - Frank Thilo
- Bots aim better, try to evade shots - Frank Thilo
1.10.8
BZFlag version 1.10.8 is a version of the BZFlag game that was released on 2004-10-05 under the title "lightning strikes back - list server returns".
1.10.8 only included a few small fixes - most noticably the new list server address.
- New list server URL
- Added admin message sounds - Cameron Mandrake, Sean Morrison
- Throw away bad or early links in world files - Tim Riker