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1.10 Releases: Difference between revisions

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merged all 1.10.x versions into 1.10 releases (todo: make it look nice)
 
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The 1.10.x series had 5 releases total.
{|{{Prettytable}}
|-
| {{Hl3}} |'''Release Version:'''
| {{Hl3}} |'''Release Date:'''
|-
|  [[1.10 Releases#1.10.0|BZFlag 1.10.0]]  || 12/09/2003
|-
|  [[1.10 Releases#1.10.2|BZFlag 1.10.2]]  || 12/23/2003
|-
|  [[1.10 Releases#1.10.4|BZFlag 1.10.4]]  || 01/24/2004
|-
|  [[1.10 Releases#1.10.6|BZFlag 1.10.6]]  || 05/14/2004
|-
|  [[1.10 Releases#1.10.8|BZFlag 1.10.8]]  || 10/05/2004
|-
|}
==1.10.0==
BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world".  
BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world".  


==Features==
* control spawn on buildings with -sb - Frank Thilo
* control spawn on buildings with -sb - Frank Thilo
* Initial Docbook documentation - Sean Morrison
* Initial Docbook documentation - Sean Morrison
Line 66: Line 85:
* Server-side callsign and improved chat filtering - Sean Morrison
* Server-side callsign and improved chat filtering - Sean Morrison
* Rabbit game style - David Trowbridge, Dave Brosius
* Rabbit game style - David Trowbridge, Dave Brosius
==1.10.2==
BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23.
* improved transparent proxy support for server - Frank Thilo, Alfredo Tupone
* Stop infinite spawn loop with complex worlds containing big pyramids
* Misc Swear processing fixes - Sean Morrison
* Allow banfile to be empty or not exist
* Don't let zoned tanks flatten Burrowed tanks
* Don't spawn in multiple locations based on multiple r-clicks
* Don't get speed kicked ejecting from buildings due to expansion
* Fix game style menu position
* Take flipz collisions in account for pyramids
* Fix Respawning after non-shot kills (Geno, Self Destruct, etc)
* More caching of BZBD vars - Frank Thilo
* ServerList uses strict http/1.1 - Frank Thilo
* Fix playercounts in rabbit mode
* GM now tracks player in slot 0
* Relax kick tolerances and soften kick messages - Sean Morrison
* Better lag stats - Frank Thilo
* Server-side Autoteam - Sean Morrison, Tupone Alfredo, Frank Thilo
* Remove bad lite effects with Thief steal
* Protect against crashes due to bad shot ids
* Better key binding - Tupone Alfredo, Dave Brosius
* Relax flag drop time for speed checking - Sean Morrison
* Better unresponsive player removal messages
* added kill messages as an option to bzadmin - Lars Luthman
* let genocided players spawn again - Lars Luthman
* auto team is now handled solely in the server - Frank Thilo
* increase averaging for jitter and loss values in lagstats - Frank Thilo
* mrtg script updated - Tim Riker
==1.10.4==
BZFlag version 1.10.4 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf".
* Allow user to define quickMessages via the menu system - Frank Thilo
* Defaults vars are written to config but commented out - Dave Brosius
* Added -show and -hide options to bzadmin for messages - Lars Luthman
* Added support for more message types to bzadmin - Ian Agar, Lars Luthman
* Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman
* can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo
* Allow variable number team flags per team with +f bzfs option - Dave Brosius
* Added private and team chat sounds - Sean Morrison
* Specify a world file on the Start Server menu gui - Sean Morrison
* Server sends warning to privmsg sender to an invalid target - Lars Luthman
* bots now fully handle collision check - Tupone Alfredo
* -filterCallsigns filters email too now - Lars Luthman
* allow multiple team flags per team thru -c 5 - Dave Brosius
* -maxidle handles idle / paused players the same - Frank Thilo
* Added optional density to generated maps - Sean Morrison, Frank Thilo
* Add pause time to /idlestats - Sean Morrison
* Notify players when reassigned to a different team on join - Sean Morrison
* Allow multiple bases per team - Dave Brosius
* Use cyan for observer messages in old console color mode - Frank Thilo
* Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo
* List Server checks ip of requesting server - Tupone Alfredo
* AutoPilot does not base path on stealth echo anymore - Dave Brosius
* Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo
* No shooting allowed if OO flag is lost in a building - Tupone Alfredo
* Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo
* Rabbit score changed and values displayed on HUD  - Tupone Alfredo
* Sound samples are resampled since bzflag doesn't - Tupone Alfredo
* Unclean client disconnects are recognized earlier - Tupone Alfredo
* Async communication between bzfs and list server - Tupone Alfredo
* Added bzfs -rabbit option selection algorithm support - Nils McCarthy
* Added the REQUIREIDENTIFY permission - Nils McCarthy
* Added bzfs option to deny clients that do not identify - Nils McCarthy
* Color carried team flags according to their team - Sean Morrison
* Start of better spawn positions based on tanks - Dave Brosius
* PNG image writing for screenshots - Daniel Remenak
* Texture Manager only loads textures when needed - Jeff Myers
* Renamed and reorganized texture resources - Jeff Myers
* BZDB alternate image dir added - Jeff Myers
* Improved transparent proxy support - Alfredo Tupone, Sean Morrison
* Ground Texture Repeat added to BZDB, default increased to 0.1  - Jeff Myers
* Added ability to have and use per-team colored textures - Jeff Myers
* Added support for colored and zoned ground textures - Jeff Myers
* Hunter tanks try to use "hunter" texture if found - Jeff Myers
* Hunter tanks are colored orange color if not using a texture - Jeff Myers
* Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers
* Rename team based datafiles to have the team in the name - Jeff Myers
* Map objects search for colored textures and use them if found - Jeff Myers
* Bases search for colored team textures and use them if found - Jeff Myers
* Added object-specified texture support for tanks & maps - Jeff Myers
* Menu Arrow supports animations - Jeff Myers
* Base wall and top textures - Jeff Myers
* Hunter name used for kill, lock, and info messages - Jeff Myers
* Increase resolution of textures to look better - Jeff Myers
* Add experimental quality setting for enhanced effects - Jeff Myers
* Turn off tank LOD, and ground grid for experimental quality - Jeff Myers
* Add sides to the body of the hightank model - Jeff Myers
* Improve flag texture for high and experimental quality levels - Jeff Myers
* Increase moon segments for exp. quality - Jeff Myers
* Replace flag texture with one from pyBZFlag - Jeff Myers
* Added ability to set flagpole width for exp. quality level - Jeff Myers
* Don't do teleporter fog when roaming as an observer - Jeff Myers
* Pull many world textures from pyBZFlag - Jeff Myers
==1.10.6==
BZFlag version 1.10.6 is a version of the BZFlag game that was released on 2004-05-14 under the title "the little hop".
* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics  - Alfredo Tupone
* Support for building BZAdmin with PDCurses on Windows - Daniel Remenak
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* bans based on hostmask (/hostban, ...) when adns is available - Nils McCarthy
* Fixed bug that allowed empty callsigns - Frank Thilo
* server option to disallow autopilot - Nils McCarthy
* Bots drive around corners faster - Frank Thilo
* Bots aim better, try to evade shots - Frank Thilo
==1.10.8==
BZFlag version 1.10.8 is a version of the BZFlag game that was released on 2004-10-05 under the title "lightning strikes back - list server returns".
1.10.8 only included a few small fixes - most noticably the new list server address.
* New list server URL
* Added admin message sounds - Cameron Mandrake, Sean Morrison
* Throw away bad or early links in world files - Tim Riker


[[Category:Versions]]
[[Category:Versions]]
[[Category:Releases]]
[[Category:Releases]]

Latest revision as of 00:24, 12 November 2025

The 1.10.x series had 5 releases total.

Release Version: Release Date:
BZFlag 1.10.0 12/09/2003
BZFlag 1.10.2 12/23/2003
BZFlag 1.10.4 01/24/2004
BZFlag 1.10.6 05/14/2004
BZFlag 1.10.8 10/05/2004

1.10.0

BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world".

  • control spawn on buildings with -sb - Frank Thilo
  • Initial Docbook documentation - Sean Morrison
  • Persistent bans with -banfile <filename> - Lars Luthman
  • Streamroll collision detection is now compressed in height - Alfredo Tupone
  • Rendering options are actuated immediately - Alfredo Tupone
  • Height of base thickness (in world files) goes over the wire - Alfredo Tupone
  • Fixed collision-detection for many cases - Alfredo Tupone
    • falling through floor when lagging
    • being stuck when tank expands
    • shot going into the ground
    • collision with pyramids
  • Avoiding stuck on connection - Alfredo Tupone
  • Web/Database based list server - Alfredo Tupone, ...
  • Fixed bugs in the bzfs manual and the bzfs help output - KR (through Lars)
  • Save world files from the client - Dave Brosius
  • Drop flags on pause after timeout - Sean Morrison
  • Set size of shots on radar - Sean Morrison
  • Server spawn positions - Dave Brosius
  • Added client-side automatic team selection - Alfredo Tupone, Sean Morrison
  • Calc jitter based on client timestamps in MsgPlayerUpdate - Frank Thilo
  • Add /reset var server cmd - Dave Brosius
  • Add /set var value server cmd - Dave Brosius
  • improved /ban /banlist added reason and time parsing - Dennis Pedersen
  • Shortened GM to 0.95 normal shot (tuneable) - Tim Riker
  • tarball now supports "rpm -tb <foo>.tar.gz" - Tim Riker
  • bzfs uses 1 port instead of 2 - Alfredo Tupone
  • bzflag is officially assigned port 5154 as default - IANA, Tim Riker
  • bots (-solo) game is by far more playable - Alfredo Tupone
  • Added client-side chat filtering - Sean Morrison
  • Configuration files and cache is stored in ~/.bzf/ on *IX - Lars Luthman
  • Added team ID to shots for TK reasons (1.9.2) - Jeff Myers
  • Changed version numbers to be xx.xx.xx and display the build OS & Date - Jeff Myers & others for auto tools
  • Added voting sytem with /poll, /vote, and /veto commands - Sean Morrison
  • Added bzadmin - Lars Luthman
  • Munitions now bounce off buildings/ground in z direction - Dave Brosius
  • World object and -worldsize paramaters - Jeff Myers
  • Server side world parm (bzdb) file [clo] - Dave Brosius
  • MsgTeamUpdate, MsgFlagUpdate coalesced - Dave Brosius
  • Burrow Flag - Dave Brosius
  • Observer is a first class team - Dave Brosius
  • AutoPilot from 1.8 - Dave Brosius
  • Thief Flag - Dave Brosius
  • MsgPlayerUpdate now has order, reject ooo packets - Dave Brosius
  • Removed old UDP queueing code and headers - Micah Dowty
  • Convert closed FlagIds to flexible FlagType's - Micah Dowty, Dave Brosius, Tim Riker
  • Add back PNG support from 1.8 - Dave Brosius, Sean Morrison
  • Add back BZDB from 1.8 - David Trowbridge, Dave Brosius
  • Seer, Masquerade Flags - Dave Brosius
  • Don't broadcast single player messages - Dave Brosius
  • Customizable map size in maps - Jeff Myers
  • Drive and Shoot thru options in maps - Jeff Myers
  • Show Team kill score in Scoreboard - Dave Brosius
  • Beginnings of flag 'negotiation' - Dave Brosius
  • Pass reason in MsgKilled, add support for SR noise - Dave Brosius
  • Remove unnessary MsgScore from player to server - Dave Brosius
  • Remove old lag pings - Dave Brosius
  • BeOS port - François Revol
  • Collision detection fixes - David Trowbridge, Jeff Myers
  • PlayerId -> ubyte - David Trowbridge, Frank Thilo
  • Get rid of reconnect port - David Trowbridge
  • Hunt opponent in HUD - Adam Krell, David Trowbridge
  • Flag system cleanup - Dave Brosius
  • Server-side callsign and improved chat filtering - Sean Morrison
  • Rabbit game style - David Trowbridge, Dave Brosius

1.10.2

BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23.

  • improved transparent proxy support for server - Frank Thilo, Alfredo Tupone
  • Stop infinite spawn loop with complex worlds containing big pyramids
  • Misc Swear processing fixes - Sean Morrison
  • Allow banfile to be empty or not exist
  • Don't let zoned tanks flatten Burrowed tanks
  • Don't spawn in multiple locations based on multiple r-clicks
  • Don't get speed kicked ejecting from buildings due to expansion
  • Fix game style menu position
  • Take flipz collisions in account for pyramids
  • Fix Respawning after non-shot kills (Geno, Self Destruct, etc)
  • More caching of BZBD vars - Frank Thilo
  • ServerList uses strict http/1.1 - Frank Thilo
  • Fix playercounts in rabbit mode
  • GM now tracks player in slot 0
  • Relax kick tolerances and soften kick messages - Sean Morrison
  • Better lag stats - Frank Thilo
  • Server-side Autoteam - Sean Morrison, Tupone Alfredo, Frank Thilo
  • Remove bad lite effects with Thief steal
  • Protect against crashes due to bad shot ids
  • Better key binding - Tupone Alfredo, Dave Brosius
  • Relax flag drop time for speed checking - Sean Morrison
  • Better unresponsive player removal messages
  • added kill messages as an option to bzadmin - Lars Luthman
  • let genocided players spawn again - Lars Luthman
  • auto team is now handled solely in the server - Frank Thilo
  • increase averaging for jitter and loss values in lagstats - Frank Thilo
  • mrtg script updated - Tim Riker

1.10.4

BZFlag version 1.10.4 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf".

  • Allow user to define quickMessages via the menu system - Frank Thilo
  • Defaults vars are written to config but commented out - Dave Brosius
  • Added -show and -hide options to bzadmin for messages - Lars Luthman
  • Added support for more message types to bzadmin - Ian Agar, Lars Luthman
  • Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman
  • can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo
  • Allow variable number team flags per team with +f bzfs option - Dave Brosius
  • Added private and team chat sounds - Sean Morrison
  • Specify a world file on the Start Server menu gui - Sean Morrison
  • Server sends warning to privmsg sender to an invalid target - Lars Luthman
  • bots now fully handle collision check - Tupone Alfredo
  • -filterCallsigns filters email too now - Lars Luthman
  • allow multiple team flags per team thru -c 5 - Dave Brosius
  • -maxidle handles idle / paused players the same - Frank Thilo
  • Added optional density to generated maps - Sean Morrison, Frank Thilo
  • Add pause time to /idlestats - Sean Morrison
  • Notify players when reassigned to a different team on join - Sean Morrison
  • Allow multiple bases per team - Dave Brosius
  • Use cyan for observer messages in old console color mode - Frank Thilo
  • Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo
  • List Server checks ip of requesting server - Tupone Alfredo
  • AutoPilot does not base path on stealth echo anymore - Dave Brosius
  • Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo
  • No shooting allowed if OO flag is lost in a building - Tupone Alfredo
  • Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo
  • Rabbit score changed and values displayed on HUD - Tupone Alfredo
  • Sound samples are resampled since bzflag doesn't - Tupone Alfredo
  • Unclean client disconnects are recognized earlier - Tupone Alfredo
  • Async communication between bzfs and list server - Tupone Alfredo
  • Added bzfs -rabbit option selection algorithm support - Nils McCarthy
  • Added the REQUIREIDENTIFY permission - Nils McCarthy
  • Added bzfs option to deny clients that do not identify - Nils McCarthy
  • Color carried team flags according to their team - Sean Morrison
  • Start of better spawn positions based on tanks - Dave Brosius
  • PNG image writing for screenshots - Daniel Remenak
  • Texture Manager only loads textures when needed - Jeff Myers
  • Renamed and reorganized texture resources - Jeff Myers
  • BZDB alternate image dir added - Jeff Myers
  • Improved transparent proxy support - Alfredo Tupone, Sean Morrison
  • Ground Texture Repeat added to BZDB, default increased to 0.1 - Jeff Myers
  • Added ability to have and use per-team colored textures - Jeff Myers
  • Added support for colored and zoned ground textures - Jeff Myers
  • Hunter tanks try to use "hunter" texture if found - Jeff Myers
  • Hunter tanks are colored orange color if not using a texture - Jeff Myers
  • Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers
  • Rename team based datafiles to have the team in the name - Jeff Myers
  • Map objects search for colored textures and use them if found - Jeff Myers
  • Bases search for colored team textures and use them if found - Jeff Myers
  • Added object-specified texture support for tanks & maps - Jeff Myers
  • Menu Arrow supports animations - Jeff Myers
  • Base wall and top textures - Jeff Myers
  • Hunter name used for kill, lock, and info messages - Jeff Myers
  • Increase resolution of textures to look better - Jeff Myers
  • Add experimental quality setting for enhanced effects - Jeff Myers
  • Turn off tank LOD, and ground grid for experimental quality - Jeff Myers
  • Add sides to the body of the hightank model - Jeff Myers
  • Improve flag texture for high and experimental quality levels - Jeff Myers
  • Increase moon segments for exp. quality - Jeff Myers
  • Replace flag texture with one from pyBZFlag - Jeff Myers
  • Added ability to set flagpole width for exp. quality level - Jeff Myers
  • Don't do teleporter fog when roaming as an observer - Jeff Myers
  • Pull many world textures from pyBZFlag - Jeff Myers

1.10.6

BZFlag version 1.10.6 is a version of the BZFlag game that was released on 2004-05-14 under the title "the little hop".

  • Fixed the little hop on spawn at some sites - Alfredo Tupone
  • Fixed issue of players add/removing others from groups - Alfredo Tupone
  • Fixed false positive filter matches involving apostrophes - Sean Morrison
  • Curing ghost/duplicated/ungetable flag - Alfredo Tupone
  • Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
  • Observers see Masquerade tank with their true color - Alfredo Tupone
  • Password file now supports callsigns with non alphanumerics - Alfredo Tupone
  • Support for building BZAdmin with PDCurses on Windows - Daniel Remenak
  • Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
  • Add aggressive filtering support for all platforms - Sean Morrison
  • bans based on hostmask (/hostban, ...) when adns is available - Nils McCarthy
  • Fixed bug that allowed empty callsigns - Frank Thilo
  • server option to disallow autopilot - Nils McCarthy
  • Bots drive around corners faster - Frank Thilo
  • Bots aim better, try to evade shots - Frank Thilo

1.10.8

BZFlag version 1.10.8 is a version of the BZFlag game that was released on 2004-10-05 under the title "lightning strikes back - list server returns".

1.10.8 only included a few small fixes - most noticably the new list server address.

  • New list server URL
  • Added admin message sounds - Cameron Mandrake, Sean Morrison
  • Throw away bad or early links in world files - Tim Riker