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Bz eGetPlayerMotto: Difference between revisions

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Sigonasr2 (talk | contribs)
Data: Found out every single event outputs eventTime...So went ahead and put it here.
Allejo (talk | contribs)
m v1 and v2 info
 
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==Data==
==Data==
'''bz_eGetPlayerMotto''' returns the '''bz_GetPlayerMottoData_V1''' data class.
'''bz_eGetPlayerMotto''' returns the '''bz_GetPlayerMottoData_V1''' or '''bz_GetPlayerMottoData_V2''' data class.


   {| border="1" cellpadding="20" cellspacing="0"
   {| border="1" cellpadding="20" cellspacing="0"
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   |bz_ApiString
   |bz_ApiString
   |The motto of the joining player.
   |The motto of the joining player.
  |-
  |record
  |[[bz_BasePlayerRecord]]
  |The player record for the player using the motto (requires bz_GetPlayerMottoData_V2).
  |-
   |eventTime
   |eventTime
   |double
   |double

Latest revision as of 22:00, 28 February 2013

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_eGetPlayerMotto is an API event that is called when the player joins. It gives us the motto of the player.

Data

bz_eGetPlayerMotto returns the bz_GetPlayerMottoData_V1 or bz_GetPlayerMottoData_V2 data class.

name type value description
eventType bz_eEventType bz_eGetPlayerMotto
motto bz_ApiString The motto of the joining player.
record bz_BasePlayerRecord The player record for the player using the motto (requires bz_GetPlayerMottoData_V2).
eventTime double The server time the event occurred (in seconds.)

Uses

This event is called before the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.