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Bz loadPlugin: Difference between revisions
		
		
		
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m Meant to use eWorldFinalized event. The eGameStartEvent isn't ready for loading plugins just yet.  | 
				m Don't know for sure.  | 
				||
| Line 6: | Line 6: | ||
| param1      = path  | | param1      = path  | ||
| param1type  = const char*  | | param1type  = const char*  | ||
| param1desc  = The exact path to the file  | | param1desc  = The exact path to the file.  | ||
| param2      = params  | | param2      = params  | ||
| param2type  = const char*  | | param2type  = const char*  | ||
Latest revision as of 10:32, 19 October 2011
bool bz_loadPlugin (const char* path, const char* params)
Attempts to load a plugin with the given path and filename along with any passed parameters.
Parameters: 
path  -  The exact path to the file. 
params  -  The command separated list of file parameters to pass on to the plugin. 
Returns: 
Whether or not the plugin was loaded successfully.
Example
Attempt to load the FlagOnSpawn plugin with the parameters to give any team a WG flag on spawn when the game starts.
case bz_eWorldFinalized: {
	bz_loadPlugin("/home/name/path/to/flagOnSpawn.so","WG:-1");
}break;