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Bz loadPlugin: Difference between revisions

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Sigonasr2 (talk | contribs)
m Meant to use eWorldFinalized event. The eGameStartEvent isn't ready for loading plugins just yet.
Sigonasr2 (talk | contribs)
m Don't know for sure.
 
Line 6: Line 6:
| param1      = path
| param1      = path
| param1type  = const char*
| param1type  = const char*
| param1desc  = The exact path to the file. In addition, it may be locally referenced starting from the path returned by [[bz_pluginBinPath]]().
| param1desc  = The exact path to the file.
| param2      = params
| param2      = params
| param2type  = const char*
| param2type  = const char*

Latest revision as of 10:32, 19 October 2011

bool bz_loadPlugin (const char* path, const char* params)


Attempts to load a plugin with the given path and filename along with any passed parameters.

Parameters:
path  -  The exact path to the file.
params  -  The command separated list of file parameters to pass on to the plugin.
Returns:
Whether or not the plugin was loaded successfully.


Example

Attempt to load the FlagOnSpawn plugin with the parameters to give any team a WG flag on spawn when the game starts.

case bz_eWorldFinalized: {
	bz_loadPlugin("/home/name/path/to/flagOnSpawn.so","WG:-1");
}break;