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Bz eCaptureEvent: Difference between revisions
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|The rotational orientation of the capturing player | |The rotational orientation of the capturing player | ||
|- | |- | ||
| | |eventTime | ||
|double | |double | ||
|The time | |The server time at which the event occurred (in seconds). | ||
|} | |} | ||
==Uses== | ==Uses== | ||
This event is a notification-only event, none of the data returned can be changed. | This event is a notification-only event, none of the data returned can be changed. | ||
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} | } | ||
break; | break; | ||
default: break; | default: break; | ||
} | } | ||
Latest revision as of 07:45, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eCaptureEvent is an API event that is called each time a team's flag has been captured.
Data
bz_eCaptureEvent returns the bz_CTFCaptureEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_eCaptureEvent |
| teamCapped | bz_eTeamType | The team whose flag was captured. |
| teamCapping | bz_eTeamType | The team who did the capturing. |
| playerCapping | int | The player who captured the flag. |
| pos | float[3] | The world position(X,Y,Z) where the flag has been captured |
| rot | float | The rotational orientation of the capturing player |
| eventTime | double | The server time at which the event occurred (in seconds). |
Uses
This event is a notification-only event, none of the data returned can be changed.
Example Code
void sampleDocPlugin::Event(bz_EventData* eventData)
{
switch (eventData->eventType)
{
case bz_eCaptureEvent: // A tank captures the flag
{
// Get the data about what just happened and store it in the 'capData' variable
bz_CTFCaptureEventData_V1* capData = (bz_CTFCaptureEventData_V1*)eventData;
// Create a player record in order to access the player's callsign
bz_BasePlayerRecord* myPlayerRecord = bz_getPlayerByIndex(capData->playerCapping);
bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "%s captured the flag!", myPlayerRecord->callsign.c_str()); // Announce who captured the flag
bz_freePlayerRecord(myPlayerRecord); // Free the player record to avoid a memory leak
}
break;
default: break;
}
}