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Bz eGamePauseEvent: Difference between revisions

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==Overview==
==Overview==
'''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' are API events triggered when a game (i.e., a time- or score-limited match) pauses or resumes, respectively.
The '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' are API events triggered when a game (i.e., a time- or score-limited match) pauses or resumes, respectively.


==Data==
==Data==
Both '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' return the '''bz_GamePauseResumeEventData_V1''' data class.
Both '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' return the '''bz_GamePauseResumeEventData_V2''' data class.


   {| border="1" cellpadding="20" cellspacing="0"
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   |[[Event(API)|bz_eEventType]]
   |[[Event(API)|bz_eEventType]]
   | bz_eGamePauseEvent or bz_eGameResumeEvent
   | bz_eGamePauseEvent or bz_eGameResumeEvent
  |-
  |playerID
  |int
  |The id of the player who paused countdown. This will be set to 253 if no player information was given.
   |-
   |-
   |actionBy
   |actionBy

Latest revision as of 01:54, 25 November 2016

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_eGamePauseEvent and bz_eGameResumeEvent are API events triggered when a game (i.e., a time- or score-limited match) pauses or resumes, respectively.

Data

Both bz_eGamePauseEvent and bz_eGameResumeEvent return the bz_GamePauseResumeEventData_V2 data class.

name type value description
eventType bz_eEventType bz_eGamePauseEvent or bz_eGameResumeEvent
playerID int The id of the player who paused countdown. This will be set to 253 if no player information was given.
actionBy bz_ApiString The callsign of the player who triggered the event. By default, it's "SERVER."
eventTime double The server time the event occurred (in seconds.)

Uses