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< | <pre> | ||
# This is a BZFlag Server (bzfs) configuration file. | |||
# It assumes that you wish to connect to the bzflag list server. | |||
# Please read through it carefully. Lines starting with a # are comments. | |||
# to enable an option, remove the # at the beginning of a line. To | |||
# disable that option, put the # back. There are some examples in this | |||
# file. Make sure you change the examples if you uncomment the line. If | |||
# you don't know what something does, you are okay to just leave | |||
# it commented out. Failure to read through this file (looking for | |||
# already uncommented lines) might be a little embarrassing. Have fun. | |||
# This option is for debug. You can have as many as 4 of them. | |||
# simple debug | |||
#-d | |||
-dd | # and more complex debugging. | ||
-dd | |||
#-ddd | |||
#-dddd | |||
# Sets the admin password for the server. It is necessary for server | |||
# administration if no groups are used. | |||
-password abcdef | # CHANGE THIS! | ||
#-password abcdef | |||
# Enables inertia and sets the maximum linear and angular accelerations. | |||
# The units are somewhat arbitrary so you'll have to experiment to find | |||
# suitable values. The values must be non-negative and higher values | |||
# yield greater inertia. | |||
-a 50 38 | # Used to control "Mouse Enhancements" | ||
-a 50 38 | |||
## World ## | |||
# This specifies the world filename. | |||
# Use this format for Windows | |||
#-world "c:\mymaps\louschurchyard.bzw" | |||
# Use this format for *nix and Mac | |||
#-world /users/noob/lousdesktop.bzw | |||
## Random World Generation ## | |||
# This option allows world objects to be randomly rotated. Only applies | |||
# if a randomly generated world is used. | |||
#-b | |||
# Enables capture-the-flag style game with a balanced random map. | |||
# Default is free-for-all style game. | |||
#-cr | |||
# Adds teleporters to the game. for random maps only | |||
#-t | |||
# This option controls the building density on random worlds(1-10) | |||
# Default is 5 | |||
#-density 7 | |||
# This option changes the size of random maps. | |||
#-worldsize 800 | |||
# This option gives buildings random heights. This is used when | |||
# you are using random maps. | |||
#-h | |||
## Game Styles ## | |||
# This enables capture-the-flag style game. Default is free-for-all style. | |||
# Requires one base object for each team to be specified in the world file. | |||
# Can be used with random world generation. | |||
#-c | |||
# More than one team-flag may be specified. | |||
# This is generally not desirable. | |||
# B* - Blue Team G* - Green Team, P* - Purple Team, R* - Red Team, | |||
#+f B* | |||
#+f B* | |||
-ms 3 | # This sets the maximum number of shots before a reload. | ||
# Default is 5. | |||
-ms 3 | |||
+r | |||
# This makes most shots ricochet. | |||
+r | |||
-j | |||
# This option allows jumping. | |||
-j | |||
# These two flags can be used if they are not specified as options. | |||
# +f R{1} # Ricochet | |||
# +f J{1} # Jumping | |||
# This option allows for flags on box buildings. | |||
#-fb | |||
# This option allows tanks to spawn on buildings. This is especially useful | |||
# as tank spawn locations are calculated on the server without the | |||
# advantage of knowing where shots are. | |||
#-sb | |||
# By default if a player kills a teammate, he dies too, this option turns this | |||
# off. Used mostly for capture the flag style games. | |||
#-tk | |||
-tkkr 32 | # Announce team kills to the admin channel. | ||
#-tkannounce | |||
# Kick a player if his ratio of teammate to non-teammate kills is this | |||
# percentage or greater. | |||
-tkkr 32 | |||
# This option allows you to tell the server how long a team flag remains | |||
# before it is reset after the last player on a team leaves. | |||
# Default is 30 seconds. | |||
#-tftimeout 60 | |||
# Hunt the rabbit game is activated with this option. | |||
# Use only one of these options. | |||
# Choose rabbit based on score. | |||
#-rabbit score | |||
# Rabbit is chosen by whoever kills the rabbit. | |||
#-rabbit killer | |||
# Or you can choose the rabbit randomly. | |||
#-rabbit random | |||
# Open Free For All game is a teamless free-for-all game style. There are no | |||
# teams, regardless of colors. | |||
# Don't combine this with -c, -cr or -rabbit | |||
#-offa | |||
# It is possible to restrict bots and autopilot from being used on the server. | |||
# This is accomplished with the following. | |||
#-disableBots | |||
# This option causes the server to quit after serving one game. This is | |||
# handy if you want to do a timed game, or script a rotating server. | |||
#-g | |||
# This option sets the max score for players. The game ends when a player | |||
# reaches this score and is declared the winner. | |||
#-mps 100 | |||
# This sets the max team score. The first team to reach this score is | |||
# declared the winner and the game is ended. | |||
#-mts 250 | |||
# This dumps the score to console when it changes. | |||
#-printscore | |||
# This sets time limit (in seconds) for the game. Time starts when first | |||
# client connects. | |||
#-time 3600 | |||
- | # This option requires a timed game to be started using the /countdown | ||
# command to start a timed game. Default is when first player joins. | |||
#-timemanual | |||
-publicaddr 123.456.789.000:5154 | |||
## List server Connection ## | |||
-p 5154 | # This is the public message that the server advertises on the public | ||
# server list. This is required if you want to be shown on the list. | |||
# It often advertises the map you are using. Keep it short. | |||
-publictitle "Noo BZFlag Server With Random Map" | |||
# This is also needed to be listed on the public server list. The | |||
# address needs to be valid in DNS. It's your IP, plus port number. | |||
-publicaddr 123.456.789.000:5154 | |||
# You need a public key to get your server listed on the official | |||
# listserver. Read here how to get one: | |||
# http://wiki.bzflag.org/ServerAuthentication | |||
-publickey XXXXXXXXXXXX | |||
# The server will listen on this port. Default port is 5154. | |||
-p 5154 | |||
# Tells server not to respond to "pings". This makes the server private. | |||
# You should remove -public and -publicaddr when using it. | |||
# If your router is open, you can still give people your IP and port, and | |||
# they will be able to connect, you just wont be on the list. | |||
#-q | |||
# You probably don't need to use this, but it is there if you do. This | |||
# specifies where the server advertises itself. The built-in default | |||
# should work just fine. You need to hunt down the proper address if | |||
# it doesn't work. DON'T Change It | |||
#-publiclist <list-server-url> | |||
-autoTeam | |||
# Server will listen for and respond to "pings" (sent via broadcast) on | |||
# the given interface. The server uses the first interface by default. | |||
# This is the TCP/UDP/IP address the server will listen on. | |||
# You don't need to use this unless your server has multiple | |||
# interfaces and doesn't show up on the server lists. | |||
#-i 123.456.789.000 | |||
-mp 12 | |||
## Player Connections ## | |||
# Automatically assigns players to teams when they join so that teams are | |||
# evenly matched in number of players. Players are placed on teams with | |||
# lowest number of players first, then those with the lowest scores or | |||
# kill ratios. | |||
-autoTeam | |||
# This sets the max number of players. It can be done in 2 ways. A flat | |||
# count of players, or by number of players on a given team. | |||
# This allows up to 50 players, no team limits. | |||
# Typical home DSL connections max out at 12 players before lag begins. | |||
# Lag equals players times shots. So a one-shot server could have more | |||
# players, and vice-versa. | |||
-mp 12 | |||
# This allows for max player by team. | |||
- | # The order is rogue, red, green, blue, purple, observer. | ||
#-mp 3,3,3,3,3,3 | |||
# userdb can be used to map users to local groups. In most cases you can | |||
- | # probably live without this. Consider using global groups instead. | ||
#-userdb /path/to/users.txt | |||
# If you use the BZFlag forums at http://my.bzflag.org/bb | |||
- | # and have established groups there, you only need groupdb | ||
# Though local registrations can also be used. | |||
# groupdb stores group to permission mappings. | |||
#-groupdb /path/to/groups.txt | |||
# If you have registered groups at the bzbb forums, only players | |||
# in this group will see your server in the list. | |||
#-advertise NOOB.COP | |||
# This option kicks the user after they have been idle for a number of | |||
# seconds. Idle means paused, not-spawning or not-responding. | |||
-maxidle 300 | |||
# Set to not use a UDP connection for players. You typically do NOT want to | |||
# do this (UDP is good!) | |||
#-noudp | |||
# Define a lag threshold over which players with high lag will be | |||
# announced to the admin channel. | |||
#-adminlagannounce 300 | |||
# Define a threshold over which players with high lag will be announced. | |||
#-lagannounce 400 | |||
# This option warns the user their lag is too high when it crosses the | |||
# number of milliseconds set. | |||
-lagwarn 350 | |||
# This option kicks players after they have been warned about high lag for | |||
# a certain number of times. | |||
-lagdrop 3 | |||
# Packetloss and Jitter are two different things. | |||
# Packetloss is a percentage of total data being completely lost. | |||
# A player with packetloss is usually downloading files, switching | |||
# between applications, or simply has a bad connection. | |||
- | # Jitter is variation in the time between packets arriving, caused by network | ||
# congestion, timing drift, or route changes. | |||
# A player with jitter may be purposely manipulating his lag to avoid | |||
- | # being shot, or to "lag through a wall". | ||
- | # These next four functions should be used with caution, slower servers | ||
# may wish to avoid using them altogether. | |||
# This option warns the user their packet loss is too high. | |||
#-packetlosswarn 4 | |||
# This option kicks players after they have been warned about packet loss | |||
# a certain number of times. | |||
- | #-packetlossdrop 2 | ||
# This option warns the user their jitter is too high when it crosses | |||
# the number of milliseconds set. | |||
# -jitterwarn 25 | |||
# This option kicks players after they have been warned about high | |||
# jitter for a certain number of times. | |||
# -jitterdrop 3 | |||
# This option tells the server where to store the ban list. The ban list will | |||
# be loaded from this file when the server starts (if the file exists) and | |||
# written back to the file when someone gets banned or unbanned. If this | |||
# option isn't used the ban list will not be saved. | |||
#-banfile /path/to/mybanfile.txt | |||
# This option sets up your ban list. This is ip masks separated by commas. | |||
# The * character is used as a wild card in range bans. | |||
#-ban "192.168.1.5,10.10.2.*,10.2.*.*" | |||
## General Options ## | |||
# adds timestamps to every line of the log | |||
#-ts | |||
# uses UTC for timestamps instead of localtime and implies -ts | |||
#-utc | |||
# -pidfile /path/to/pidfile.txt | |||
# Specify a file where the server will write its process ID so it may be used for remote administration. | |||
# This is the server welcome message. Please change it. | |||
-srvmsg " This is a Noo BZFlag Server " | |||
-srvmsg " Have Fun and Play Nice " | |||
# Define a message which will be broadcast to all players every 15 minutes. | |||
-admsg " Noo BZFlag Server " | |||
-admsg " BZFlag is Fun " | |||
# This sets the amount of time in seconds that is required to pass between | |||
# two identical messages sent. | |||
-spamtime 15 | |||
# This sets the amount of times to warn spammers (see -spamtime) before they | |||
# are kicked. | |||
-spamwarn 3 | |||
# Specify a file that contains bad words that will be used when | |||
# either -filterCallsigns or -filterChat is enabled. | |||
# A multilingual badwords file can be found in source downloads. | |||
#-badwords /path/to/badwords.txt | |||
# Turn on the filtering of chat messages. Messages have words provided | |||
# via a -badwords file are replaced with !@#$%^&* characters. | |||
#-filterChat | |||
# Turn on the filtering of callsigns. Callsigns are compared against | |||
# bad words provided via -badwords. | |||
#-filterCallsigns | |||
-sa | # By default, all filtering is aggressive, matching much more than what | ||
# is strictly listed in a -badwords file for convenience. Providing this | |||
# option will make the -filterCallsigns and -filterChat comparisons | |||
-st 5 | # exact match only. | ||
#-filterSimple | |||
-sw 1 | # This forces all clients to use the same time of day. The time is | ||
# determined by the server's clock. This disables the + and - keys | |||
# on the clients. | |||
#-synctime | |||
## Player Controlled Functions ## | |||
# This option specifies a help file that will be displayed when the player | |||
# types /help name | |||
# Maximum length is 50 lines and 120 characters per line | |||
#-helpmsg shock /path/to/shockwavehelp.txt | |||
#-helpmsg noob /path/to/noobhelp.txt | |||
# You can specify a file so that people can type /report to report problems | |||
+f A{2} | # on the server. The reports are logged in this file. | ||
+f CL{2} | #-reportfile /path/to/reports.txt | ||
+f F{2} | |||
+f G{1} | # You can also use this option to cause the /report to trigger a command | ||
+f GM{2} | # as well as, or instead of, logging to a file. | ||
+f IB{2} | #-reportpipe command | ||
+f L{2} | |||
+f MG{2} | # This specifies the number of seconds in which a poll can be vetoed. | ||
+f N{2} | #-vetoTime 60 | ||
+f OO{2} | |||
+f PZ{2} | # This specifies the percentage of people required for a successful vote. | ||
+f QT{2} | #-votePercentage 51 | ||
+f SB{2} | |||
+f SE{2} | # This is the number of voters required to hold a poll. | ||
+f SH{2} | #-votesRequired 6 | ||
+f SR{2} | |||
+f ST{2} | # This is the length of time that players have to vote. | ||
+f SW{2} | #-voteTime 60 | ||
+f T{2} | |||
+f TH{2} | |||
+f US{2} | ## Flags ## | ||
+f V{2} | |||
+f WG{2} | # This option allows for antidote flags to be available for players who | ||
# get bad flags. | |||
-sa | |||
+f B{1} | |||
+f BY{1} | # Bad flags are automatically dropped after this many seconds. | ||
+f CB{1} | -st 5 | ||
+f FO{1} | |||
+f JM{1} | # Bad flags are automatically dropped after this many wins. | ||
+f LT{1} | -sw 1 | ||
+f M{1} | |||
+f NJ{1} | # This allows you to limit the number of shots from a particular flag. | ||
+f O{1} | #-sl GM 20 | ||
+f RC{1} | #-sl L 20 | ||
+f RO{1} | |||
+f RT{1} | # There are two sets of flags. Flags that must be in the world at all times | ||
+f TR{1} | # and flags that may get generated randomly. in addition. +f specifies flags that | ||
+f WA{1} | # must be there and -f specifies flags that should never be generated. | ||
# The server will randomly place flags from the following list. | |||
# To be sure there is at least a certain amount of a flag on the map | |||
# at any given time, you can use the +f option to guarantee a certain | |||
# number of a flag. | |||
# Good Flags | |||
+f A{2} # Agility | |||
+f CL{2} # Cloaking | |||
+f F{2} # rapid Fire | |||
+f G{1} # Genocide | |||
+f GM{2} # Guided Missile | |||
+f IB{2} # Invisible Bullett | |||
+f L{2} # Laser | |||
+f MG{2} # Machine Gun | |||
+f N{2} # Narrow | |||
+f OO{2} # Oscillation Overthruster | |||
+f PZ{2} # Phantom Zone | |||
+f QT{2} # QuickTurn | |||
+f SB{2} # Super Bullet | |||
+f SE{2} # SEer | |||
+f SH{2} # SHield | |||
+f SR{2} # SteamRoller | |||
+f ST{2} # STealth | |||
+f SW{2} # ShockWave | |||
+f T{2} # Tiny | |||
+f TH{2} # THeif | |||
+f US{2} # USeless | |||
+f V{2} # Velocity (high speed) | |||
+f WG{2} # WinGs | |||
# BAD FLAGS | |||
+f B{1} # Blindness | |||
+f BY{1} # BouncY | |||
+f CB{1} # Color Blindess | |||
+f FO{1} # Forward Only | |||
+f JM{1} # JaMming | |||
+f LT{1} # Left Turn only | |||
+f M{1} # Momentum | |||
+f NJ{1} # No Jumping | |||
+f O{1} # Obesity | |||
+f RC{1} # Reverse Controls | |||
+f RO{1} # Reverse Only | |||
+f RT{1} # Right Turn only | |||
+f TR{1} # TRigger happy | |||
+f WA{1} # Wide Angle | |||
# Using "+f good" is the equivalent of doing +f for each of the good flags. | |||
# If you want to restrict a certain flag, you can use the -f option. | |||
# just like with the +f option. "-f bad" is the same as doing -f for | |||
# all of the bad flags. | |||
#-f bad #no bad flags | |||
-set _rainType bubble | #+f good #one of each good flag | ||
#-f G #no genocide | |||
# For world weapons, a flag may be enabled, without placing it on the ground. | |||
# by using the flag's switch, without a bracketed number. | |||
#+f SW | |||
# Use +s to have the server generate a certain number of extra flags | |||
# and have them available at all times. This is in addition to | |||
# any other flags specified. | |||
#+s 20 | |||
# The server will have up to this many super flags at any time. | |||
# Use this if you don't use any other method of flag generation. | |||
#-s 30 | |||
## Variables ## | |||
# There are three ways to load sets of server-specific variables. | |||
# They can be specified in this .conf file. | |||
# They can be specified in the .bzw map file in an options block. | |||
# Or they can be specified in a third file with this option | |||
#-vars /path/to/vars.txt | |||
# Server variables can also be modified in-game using | |||
# /set _varName value | |||
# View the entire variable list by using | |||
# /set (with nothing afterward) lists all vars | |||
# /diff will list most non-default settings | |||
# /? will list other available commands | |||
# Here are a few examples of variables. | |||
# Some variables are set to 0 for off, 1 for on. | |||
#-set _obeseFactor 12 | |||
#-set _skyColor grey44 | |||
#-set _wingsJumpCount 3 | |||
#-set _tankExplosionSize 60 | |||
#-set _jumpVelocity 20 | |||
#-set _squishTime 7 | |||
#-set _mirror grey22 | |||
#-set _wallHeight 2 | |||
#-set _shotsKeepVerticalVelocity 1 | |||
#-set _drawGround 1 | |||
#-set _drawSky 1 | |||
#-set _drawClouds 0 | |||
#-set _drawMountains 0 | |||
#-set _fogMode exp | |||
#-set _fogColor black | |||
#-set _fogDensity .01 | |||
-set _rainType bubble | |||
## Plugins ## | |||
# Plugins have mostly superseded patches as a means of modifying | |||
# the play of BZFlag servers. Recent improvements in the bzfs2.0.9 have enabled | |||
# almost every server functionality to be modified with the plugin API. | |||
# | |||
# Plugins cannot be accessed unless you compile your plugins and | |||
# bzfs binary with the option --enable-shared | |||
#-loadplugin /path/to/playHistoryTracker | |||
## Replay ## | |||
# You can set up a server for replay mode by entering this option | |||
#-replay | |||
# This option sets the recording buffer to the specified amount of megabytes. | |||
#-recbuf 2 | |||
# This option sets the directory to look for and save recordings. | |||
#-recdir /path/to/recordings | |||
## More Comments ## | |||
# This is intended to include the minimum options for a working | |||
# BZFlag server, that is also connected to the list server. | |||
# All you need to do is edit your IP numbers in -publicaddr | |||
# and start bzfs. | |||
# As it connects to the list server, your terminal will show | |||
# something that looks like a player has joined, then immediately left. | |||
# When you see that happen, you have succeeded, and are listed. | |||
# If you can not connect to the list server, you probably need to open | |||
# port 5154 through your router, for both UDP and TCP. Instructions for that | |||
# are not included here. | |||
# You join your server locally, by opening your BZFlag game client | |||
# and editing these lines in the JOIN GAME screen. | |||
# In the SERVER line add localhost | |||
# In the PORT line add 5154 | |||
# Then JOIN your server. | |||
# Here are the short instructions. | |||
# Open your router firewall at port 5154 | |||
# Change the -publicaddr line in this .file to match your IP. | |||
# In your terminal, cd to the location of the bzfs binary. | |||
# ./bzfs -conf /path/to/sample.conf | |||
# Don't take out any # comment markers or add options that you think look cool | |||
# until after you have the server working. | |||
# The options you need have been included in this file. | |||
# You don't even need to specify a map, bzfs will create a random map for you. | |||
# | |||
# You do not even need this .conf file to start a server. | |||
# You can use as many options you'd like just typing them into the terminal. | |||
# Assuming you have installed BZFlag in default locations. | |||
# In Macintosh terminal application these two should work | |||
# cd /Applications/BZFlag2.4.8/Contents/MacOS/ | |||
# ./bzfs -dd | |||
# | |||
# In windows command prompt, these two commands should suffice | |||
# cd C:\program files\bzflag2.4.8 | |||
# bzfs.exe -dd | |||
# All other path examples given in this file use *nix format | |||
# Windows users will have to change all the path examples given in this file. | |||
</pre> | |||
[[Category:Sample]] | |||
[[Category:Server]] | |||
Latest revision as of 18:30, 28 February 2017
# This is a BZFlag Server (bzfs) configuration file.
# It assumes that you wish to connect to the bzflag list server.
# Please read through it carefully. Lines starting with a # are comments.
# to enable an option, remove the # at the beginning of a line. To
# disable that option, put the # back. There are some examples in this
# file. Make sure you change the examples if you uncomment the line. If
# you don't know what something does, you are okay to just leave
# it commented out. Failure to read through this file (looking for
# already uncommented lines) might be a little embarrassing. Have fun.
# This option is for debug. You can have as many as 4 of them.
# simple debug
#-d
# and more complex debugging.
-dd
#-ddd
#-dddd
# Sets the admin password for the server. It is necessary for server
# administration if no groups are used.
# CHANGE THIS!
#-password abcdef
# Enables inertia and sets the maximum linear and angular accelerations.
# The units are somewhat arbitrary so you'll have to experiment to find
# suitable values. The values must be non-negative and higher values
# yield greater inertia.
# Used to control "Mouse Enhancements"
-a 50 38
## World ##
# This specifies the world filename.
# Use this format for Windows
#-world "c:\mymaps\louschurchyard.bzw"
# Use this format for *nix and Mac
#-world /users/noob/lousdesktop.bzw
## Random World Generation ##
# This option allows world objects to be randomly rotated. Only applies
# if a randomly generated world is used.
#-b
# Enables capture-the-flag style game with a balanced random map.
# Default is free-for-all style game.
#-cr
# Adds teleporters to the game. for random maps only
#-t
# This option controls the building density on random worlds(1-10)
# Default is 5
#-density 7
# This option changes the size of random maps.
#-worldsize 800
# This option gives buildings random heights. This is used when
# you are using random maps.
#-h
## Game Styles ##
# This enables capture-the-flag style game. Default is free-for-all style.
# Requires one base object for each team to be specified in the world file.
# Can be used with random world generation.
#-c
# More than one team-flag may be specified.
# This is generally not desirable.
# B* - Blue Team G* - Green Team, P* - Purple Team, R* - Red Team,
#+f B*
#+f B*
# This sets the maximum number of shots before a reload.
# Default is 5.
-ms 3
# This makes most shots ricochet.
+r
# This option allows jumping.
-j
# These two flags can be used if they are not specified as options.
# +f R{1} # Ricochet
# +f J{1} # Jumping
# This option allows for flags on box buildings.
#-fb
# This option allows tanks to spawn on buildings. This is especially useful
# as tank spawn locations are calculated on the server without the
# advantage of knowing where shots are.
#-sb
# By default if a player kills a teammate, he dies too, this option turns this
# off. Used mostly for capture the flag style games.
#-tk
# Announce team kills to the admin channel.
#-tkannounce
# Kick a player if his ratio of teammate to non-teammate kills is this
# percentage or greater.
-tkkr 32
# This option allows you to tell the server how long a team flag remains
# before it is reset after the last player on a team leaves.
# Default is 30 seconds.
#-tftimeout 60
# Hunt the rabbit game is activated with this option.
# Use only one of these options.
# Choose rabbit based on score.
#-rabbit score
# Rabbit is chosen by whoever kills the rabbit.
#-rabbit killer
# Or you can choose the rabbit randomly.
#-rabbit random
# Open Free For All game is a teamless free-for-all game style. There are no
# teams, regardless of colors.
# Don't combine this with -c, -cr or -rabbit
#-offa
# It is possible to restrict bots and autopilot from being used on the server.
# This is accomplished with the following.
#-disableBots
# This option causes the server to quit after serving one game. This is
# handy if you want to do a timed game, or script a rotating server.
#-g
# This option sets the max score for players. The game ends when a player
# reaches this score and is declared the winner.
#-mps 100
# This sets the max team score. The first team to reach this score is
# declared the winner and the game is ended.
#-mts 250
# This dumps the score to console when it changes.
#-printscore
# This sets time limit (in seconds) for the game. Time starts when first
# client connects.
#-time 3600
# This option requires a timed game to be started using the /countdown
# command to start a timed game. Default is when first player joins.
#-timemanual
## List server Connection ##
# This is the public message that the server advertises on the public
# server list. This is required if you want to be shown on the list.
# It often advertises the map you are using. Keep it short.
-publictitle "Noo BZFlag Server With Random Map"
# This is also needed to be listed on the public server list. The
# address needs to be valid in DNS. It's your IP, plus port number.
-publicaddr 123.456.789.000:5154
# You need a public key to get your server listed on the official
# listserver. Read here how to get one:
# http://wiki.bzflag.org/ServerAuthentication
-publickey XXXXXXXXXXXX
# The server will listen on this port. Default port is 5154.
-p 5154
# Tells server not to respond to "pings". This makes the server private.
# You should remove -public and -publicaddr when using it.
# If your router is open, you can still give people your IP and port, and
# they will be able to connect, you just wont be on the list.
#-q
# You probably don't need to use this, but it is there if you do. This
# specifies where the server advertises itself. The built-in default
# should work just fine. You need to hunt down the proper address if
# it doesn't work. DON'T Change It
#-publiclist <list-server-url>
# Server will listen for and respond to "pings" (sent via broadcast) on
# the given interface. The server uses the first interface by default.
# This is the TCP/UDP/IP address the server will listen on.
# You don't need to use this unless your server has multiple
# interfaces and doesn't show up on the server lists.
#-i 123.456.789.000
## Player Connections ##
# Automatically assigns players to teams when they join so that teams are
# evenly matched in number of players. Players are placed on teams with
# lowest number of players first, then those with the lowest scores or
# kill ratios.
-autoTeam
# This sets the max number of players. It can be done in 2 ways. A flat
# count of players, or by number of players on a given team.
# This allows up to 50 players, no team limits.
# Typical home DSL connections max out at 12 players before lag begins.
# Lag equals players times shots. So a one-shot server could have more
# players, and vice-versa.
-mp 12
# This allows for max player by team.
# The order is rogue, red, green, blue, purple, observer.
#-mp 3,3,3,3,3,3
# userdb can be used to map users to local groups. In most cases you can
# probably live without this. Consider using global groups instead.
#-userdb /path/to/users.txt
# If you use the BZFlag forums at http://my.bzflag.org/bb
# and have established groups there, you only need groupdb
# Though local registrations can also be used.
# groupdb stores group to permission mappings.
#-groupdb /path/to/groups.txt
# If you have registered groups at the bzbb forums, only players
# in this group will see your server in the list.
#-advertise NOOB.COP
# This option kicks the user after they have been idle for a number of
# seconds. Idle means paused, not-spawning or not-responding.
-maxidle 300
# Set to not use a UDP connection for players. You typically do NOT want to
# do this (UDP is good!)
#-noudp
# Define a lag threshold over which players with high lag will be
# announced to the admin channel.
#-adminlagannounce 300
# Define a threshold over which players with high lag will be announced.
#-lagannounce 400
# This option warns the user their lag is too high when it crosses the
# number of milliseconds set.
-lagwarn 350
# This option kicks players after they have been warned about high lag for
# a certain number of times.
-lagdrop 3
# Packetloss and Jitter are two different things.
# Packetloss is a percentage of total data being completely lost.
# A player with packetloss is usually downloading files, switching
# between applications, or simply has a bad connection.
# Jitter is variation in the time between packets arriving, caused by network
# congestion, timing drift, or route changes.
# A player with jitter may be purposely manipulating his lag to avoid
# being shot, or to "lag through a wall".
# These next four functions should be used with caution, slower servers
# may wish to avoid using them altogether.
# This option warns the user their packet loss is too high.
#-packetlosswarn 4
# This option kicks players after they have been warned about packet loss
# a certain number of times.
#-packetlossdrop 2
# This option warns the user their jitter is too high when it crosses
# the number of milliseconds set.
# -jitterwarn 25
# This option kicks players after they have been warned about high
# jitter for a certain number of times.
# -jitterdrop 3
# This option tells the server where to store the ban list. The ban list will
# be loaded from this file when the server starts (if the file exists) and
# written back to the file when someone gets banned or unbanned. If this
# option isn't used the ban list will not be saved.
#-banfile /path/to/mybanfile.txt
# This option sets up your ban list. This is ip masks separated by commas.
# The * character is used as a wild card in range bans.
#-ban "192.168.1.5,10.10.2.*,10.2.*.*"
## General Options ##
# adds timestamps to every line of the log
#-ts
# uses UTC for timestamps instead of localtime and implies -ts
#-utc
# -pidfile /path/to/pidfile.txt
# Specify a file where the server will write its process ID so it may be used for remote administration.
# This is the server welcome message. Please change it.
-srvmsg " This is a Noo BZFlag Server "
-srvmsg " Have Fun and Play Nice "
# Define a message which will be broadcast to all players every 15 minutes.
-admsg " Noo BZFlag Server "
-admsg " BZFlag is Fun "
# This sets the amount of time in seconds that is required to pass between
# two identical messages sent.
-spamtime 15
# This sets the amount of times to warn spammers (see -spamtime) before they
# are kicked.
-spamwarn 3
# Specify a file that contains bad words that will be used when
# either -filterCallsigns or -filterChat is enabled.
# A multilingual badwords file can be found in source downloads.
#-badwords /path/to/badwords.txt
# Turn on the filtering of chat messages. Messages have words provided
# via a -badwords file are replaced with !@#$%^&* characters.
#-filterChat
# Turn on the filtering of callsigns. Callsigns are compared against
# bad words provided via -badwords.
#-filterCallsigns
# By default, all filtering is aggressive, matching much more than what
# is strictly listed in a -badwords file for convenience. Providing this
# option will make the -filterCallsigns and -filterChat comparisons
# exact match only.
#-filterSimple
# This forces all clients to use the same time of day. The time is
# determined by the server's clock. This disables the + and - keys
# on the clients.
#-synctime
## Player Controlled Functions ##
# This option specifies a help file that will be displayed when the player
# types /help name
# Maximum length is 50 lines and 120 characters per line
#-helpmsg shock /path/to/shockwavehelp.txt
#-helpmsg noob /path/to/noobhelp.txt
# You can specify a file so that people can type /report to report problems
# on the server. The reports are logged in this file.
#-reportfile /path/to/reports.txt
# You can also use this option to cause the /report to trigger a command
# as well as, or instead of, logging to a file.
#-reportpipe command
# This specifies the number of seconds in which a poll can be vetoed.
#-vetoTime 60
# This specifies the percentage of people required for a successful vote.
#-votePercentage 51
# This is the number of voters required to hold a poll.
#-votesRequired 6
# This is the length of time that players have to vote.
#-voteTime 60
## Flags ##
# This option allows for antidote flags to be available for players who
# get bad flags.
-sa
# Bad flags are automatically dropped after this many seconds.
-st 5
# Bad flags are automatically dropped after this many wins.
-sw 1
# This allows you to limit the number of shots from a particular flag.
#-sl GM 20
#-sl L 20
# There are two sets of flags. Flags that must be in the world at all times
# and flags that may get generated randomly. in addition. +f specifies flags that
# must be there and -f specifies flags that should never be generated.
# The server will randomly place flags from the following list.
# To be sure there is at least a certain amount of a flag on the map
# at any given time, you can use the +f option to guarantee a certain
# number of a flag.
# Good Flags
+f A{2} # Agility
+f CL{2} # Cloaking
+f F{2} # rapid Fire
+f G{1} # Genocide
+f GM{2} # Guided Missile
+f IB{2} # Invisible Bullett
+f L{2} # Laser
+f MG{2} # Machine Gun
+f N{2} # Narrow
+f OO{2} # Oscillation Overthruster
+f PZ{2} # Phantom Zone
+f QT{2} # QuickTurn
+f SB{2} # Super Bullet
+f SE{2} # SEer
+f SH{2} # SHield
+f SR{2} # SteamRoller
+f ST{2} # STealth
+f SW{2} # ShockWave
+f T{2} # Tiny
+f TH{2} # THeif
+f US{2} # USeless
+f V{2} # Velocity (high speed)
+f WG{2} # WinGs
# BAD FLAGS
+f B{1} # Blindness
+f BY{1} # BouncY
+f CB{1} # Color Blindess
+f FO{1} # Forward Only
+f JM{1} # JaMming
+f LT{1} # Left Turn only
+f M{1} # Momentum
+f NJ{1} # No Jumping
+f O{1} # Obesity
+f RC{1} # Reverse Controls
+f RO{1} # Reverse Only
+f RT{1} # Right Turn only
+f TR{1} # TRigger happy
+f WA{1} # Wide Angle
# Using "+f good" is the equivalent of doing +f for each of the good flags.
# If you want to restrict a certain flag, you can use the -f option.
# just like with the +f option. "-f bad" is the same as doing -f for
# all of the bad flags.
#-f bad #no bad flags
#+f good #one of each good flag
#-f G #no genocide
# For world weapons, a flag may be enabled, without placing it on the ground.
# by using the flag's switch, without a bracketed number.
#+f SW
# Use +s to have the server generate a certain number of extra flags
# and have them available at all times. This is in addition to
# any other flags specified.
#+s 20
# The server will have up to this many super flags at any time.
# Use this if you don't use any other method of flag generation.
#-s 30
## Variables ##
# There are three ways to load sets of server-specific variables.
# They can be specified in this .conf file.
# They can be specified in the .bzw map file in an options block.
# Or they can be specified in a third file with this option
#-vars /path/to/vars.txt
# Server variables can also be modified in-game using
# /set _varName value
# View the entire variable list by using
# /set (with nothing afterward) lists all vars
# /diff will list most non-default settings
# /? will list other available commands
# Here are a few examples of variables.
# Some variables are set to 0 for off, 1 for on.
#-set _obeseFactor 12
#-set _skyColor grey44
#-set _wingsJumpCount 3
#-set _tankExplosionSize 60
#-set _jumpVelocity 20
#-set _squishTime 7
#-set _mirror grey22
#-set _wallHeight 2
#-set _shotsKeepVerticalVelocity 1
#-set _drawGround 1
#-set _drawSky 1
#-set _drawClouds 0
#-set _drawMountains 0
#-set _fogMode exp
#-set _fogColor black
#-set _fogDensity .01
-set _rainType bubble
## Plugins ##
# Plugins have mostly superseded patches as a means of modifying
# the play of BZFlag servers. Recent improvements in the bzfs2.0.9 have enabled
# almost every server functionality to be modified with the plugin API.
#
# Plugins cannot be accessed unless you compile your plugins and
# bzfs binary with the option --enable-shared
#-loadplugin /path/to/playHistoryTracker
## Replay ##
# You can set up a server for replay mode by entering this option
#-replay
# This option sets the recording buffer to the specified amount of megabytes.
#-recbuf 2
# This option sets the directory to look for and save recordings.
#-recdir /path/to/recordings
## More Comments ##
# This is intended to include the minimum options for a working
# BZFlag server, that is also connected to the list server.
# All you need to do is edit your IP numbers in -publicaddr
# and start bzfs.
# As it connects to the list server, your terminal will show
# something that looks like a player has joined, then immediately left.
# When you see that happen, you have succeeded, and are listed.
# If you can not connect to the list server, you probably need to open
# port 5154 through your router, for both UDP and TCP. Instructions for that
# are not included here.
# You join your server locally, by opening your BZFlag game client
# and editing these lines in the JOIN GAME screen.
# In the SERVER line add localhost
# In the PORT line add 5154
# Then JOIN your server.
# Here are the short instructions.
# Open your router firewall at port 5154
# Change the -publicaddr line in this .file to match your IP.
# In your terminal, cd to the location of the bzfs binary.
# ./bzfs -conf /path/to/sample.conf
# Don't take out any # comment markers or add options that you think look cool
# until after you have the server working.
# The options you need have been included in this file.
# You don't even need to specify a map, bzfs will create a random map for you.
#
# You do not even need this .conf file to start a server.
# You can use as many options you'd like just typing them into the terminal.
# Assuming you have installed BZFlag in default locations.
# In Macintosh terminal application these two should work
# cd /Applications/BZFlag2.4.8/Contents/MacOS/
# ./bzfs -dd
#
# In windows command prompt, these two commands should suffice
# cd C:\program files\bzflag2.4.8
# bzfs.exe -dd
# All other path examples given in this file use *nix format
# Windows users will have to change all the path examples given in this file.