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Heads Up Display: Difference between revisions
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The | The '''heads up display''' (HUD) is located on the users screen when they are playing as a tank which gives them information. | ||
==Layout== | ==Layout== | ||
[[Image:HUD.png|frame|left|Screenshot of the | [[Image:HUD.png|frame|left|Screenshot of the '''heads up display''']] | ||
*'''Heading''' - Along the top of the HUD is the heading (in degrees). | *'''Heading''' - Along the top of the HUD is the heading (in degrees). | ||
*'''Altitude''' - Altitude (in meters) is displayed along the right side of the | *'''Altitude''' - Altitude (in meters) is displayed along the right side of the '''heads up display'''. | ||
*'''Shots''' - To the right of altitude is a couple of gray boxes which display shows available shots. A green bar shows how far the shot has gone into reloading white the red bar shows the time left for that particular shot. (2.0.6 +) | *'''Shots''' - To the right of altitude is a couple of gray boxes which display shows available shots. A green bar shows how far the shot has gone into reloading white the red bar shows the time left for that particular shot. (2.0.6 +) | ||
*'''Aim''' - The aim box can be seen in the center of the HUD which shows where the shot will go after firing (not dynamic). | *'''Aim''' - The aim box can be seen in the center of the HUD which shows where the shot will go after firing (not dynamic). | ||
Revision as of 00:42, 19 March 2007
The heads up display (HUD) is located on the users screen when they are playing as a tank which gives them information.
Layout

- Heading - Along the top of the HUD is the heading (in degrees).
- Altitude - Altitude (in meters) is displayed along the right side of the heads up display.
- Shots - To the right of altitude is a couple of gray boxes which display shows available shots. A green bar shows how far the shot has gone into reloading white the red bar shows the time left for that particular shot. (2.0.6 +)
- Aim - The aim box can be seen in the center of the HUD which shows where the shot will go after firing (not dynamic).