This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Zone: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 New page: A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.  ==Code== The code for a zone is as follows:    zone      name example_zone      position 0...  | 
				m spelling/format  | 
				||
| Line 6: | Line 6: | ||
   zone    |    zone    | ||
     name example_zone    |      name example_zone    | ||
     position 0.0 0.0 0.0   |      position 0.0 0.0 0.0  | ||
     size 1.0 1.0 1.0   |      size 1.0 1.0 1.0  | ||
     rotation 0.0   |      rotation 0.0  | ||
     zoneflag GM,2 OO   |      zoneflag GM,2 OO  | ||
     flag L SW good bad   |      flag L SW good bad  | ||
     team 0 1 2 3 4   |      team 0 1 2 3 4  | ||
     safety 1 2 3 4   |      safety 1 2 3 4  | ||
   end  |    end  | ||
Valid parameters for the zone are  | Valid parameters for the zone are  | ||
*'''position'''  | *'''position''': Defines the position of the zone in the word (x/y/x)  | ||
*'''size'''  | *'''size''': Defines the size of the zone (rectangular prism)  | ||
*'''rotation'''  | *'''rotation''': Defines a rotation around the Z axis for the box, in degrees.  | ||
*'''zoneflag'''  | *'''zoneflag''': Generates the flags listed inside this zone (adding flag,n for the quantity)  | ||
*'''flag'''  | *'''flag''': Listed flags will spawn in the zone.  | ||
*'''team'''  | *'''team''': Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).  | ||
*'''saftey'''  | *'''saftey''': Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).  | ||
==  | ==Appearance==  | ||
Zones have no   | Zones have no appearance in a map other than what they define (ex: flags or tank spawns).  | ||
==History==  | ==History==  | ||
Revision as of 01:09, 24 March 2007
A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.
Code
The code for a zone is as follows:
zone name example_zone position 0.0 0.0 0.0 size 1.0 1.0 1.0 rotation 0.0 zoneflag GM,2 OO flag L SW good bad team 0 1 2 3 4 safety 1 2 3 4 end
Valid parameters for the zone are
- position: Defines the position of the zone in the word (x/y/x)
 - size: Defines the size of the zone (rectangular prism)
 - rotation: Defines a rotation around the Z axis for the box, in degrees.
 - zoneflag: Generates the flags listed inside this zone (adding flag,n for the quantity)
 - flag: Listed flags will spawn in the zone.
 - team: Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
 - saftey: Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
 
Appearance
Zones have no appearance in a map other than what they define (ex: flags or tank spawns).
History
Editor Support
The zone object is not supported by any known editors.