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Box: Difference between revisions
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Valid parameters for a box are | |||
*'''position'''; defines the center of the box in X and Y and the bottom of the box in Z. | |||
*'''rotation'''; defines a rotation around the Z axis for the box, in degrees. | |||
*'''size'''; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. | |||
Boxes do not support [[Material]], [[Texture Matrix]], or [[Physics Drivers]]. The [[MeshBox]] object replaces the box object and supports these features. | Boxes do not support [[Material]], [[Texture Matrix]], or [[Physics Drivers]]. The [[MeshBox]] object replaces the box object and supports these features. | ||
Revision as of 21:36, 18 February 2007
A Box is a BZW map structure that defines a rectilinear parellepiped in the world.
Code
The code for a box object is as follows
box position 10 20 30 rotation 45 size 1 2 3 end
Valid parameters for a box are
- position; defines the center of the box in X and Y and the bottom of the box in Z.
- rotation; defines a rotation around the Z axis for the box, in degrees.
- size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
Boxes do not support Material, Texture Matrix, or Physics Drivers. The MeshBox object replaces the box object and supports these features.
Appearance
Box objects by default have a red brick texture on the vertical sides, and a white plaster texture on the top and bottom.
History
The box is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Boxes are heavily used by the software when generating random maps. As of 2.0 a new box object was added to support the new 2.0 Material and Physics Drivers. This new box is known as the MeshBox. The original box definition was not changed, in order to maintain functional compatibility for older maps.
Editor Support
The box object is supported by all known editors.