This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Modeltool: Difference between revisions
		
		
		
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 added categories, and SVN, still needs work  | 
				 modeltool options  | 
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| Line 3: | Line 3: | ||
Modeltool options  | Modeltool options  | ||
  -  |   -g <name>  : use group definition  | ||
  -  |   -tx <dir>  : set texture prefix  | ||
  -sm	: use the smoothbounce property  | |||
  -yz	: flip y and z coordinates  | |||
  -n	 : disable normals  | |||
  -t	 : disable texture coordinates  | |||
  -m	 : disable materials  | |||
  -a	 : disable ambient coloring  | |||
  -d	 : disable diffuse coloring  | |||
  -s	 : disable specular coloring  | |||
  -sh	: disable shininess  | |||
  -sf <val>  : shine multiplier  | |||
  -e	 : disable emission coloring  | |||
  -gx <val>  : scale the model by this factor  | |||
  -gsx <val> : shift the map by this value in X  | |||
  -gsy <val> : shift the map by this value in Y  | |||
  -gsz <val> : shift the map by this value in Z  | |||
  -bspskip <val> : skip faces with this material when importing a bsp  | |||
  -bounds : compute the bounds and sphere for draw info meshes and write them to the map  | |||
  -comments: add comments to the resulting bzw file (will make it a lot larger  | |||
  -striplimit <val>: the longest triangle strip to use for LODs    | |||
[[category:Map Making]]  | [[category:Map Making]]  | ||
[[category:Map Editors]]  | [[category:Map Editors]]  | ||
Revision as of 00:36, 27 December 2007
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool options
-g <name> : use group definition -tx <dir> : set texture prefix -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -m : disable materials -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -sh : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp -bounds : compute the bounds and sphere for draw info meshes and write them to the map -comments: add comments to the resulting bzw file (will make it a lot larger -striplimit <val>: the longest triangle strip to use for LODs