This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Modeltool: Difference between revisions
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added categories, and SVN, still needs work |
modeltool options |
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Modeltool options | Modeltool options | ||
- | -g <name> : use group definition | ||
- | -tx <dir> : set texture prefix | ||
-sm : use the smoothbounce property | |||
-yz : flip y and z coordinates | |||
-n : disable normals | |||
-t : disable texture coordinates | |||
-m : disable materials | |||
-a : disable ambient coloring | |||
-d : disable diffuse coloring | |||
-s : disable specular coloring | |||
-sh : disable shininess | |||
-sf <val> : shine multiplier | |||
-e : disable emission coloring | |||
-gx <val> : scale the model by this factor | |||
-gsx <val> : shift the map by this value in X | |||
-gsy <val> : shift the map by this value in Y | |||
-gsz <val> : shift the map by this value in Z | |||
-bspskip <val> : skip faces with this material when importing a bsp | |||
-bounds : compute the bounds and sphere for draw info meshes and write them to the map | |||
-comments: add comments to the resulting bzw file (will make it a lot larger | |||
-striplimit <val>: the longest triangle strip to use for LODs | |||
[[category:Map Making]] | [[category:Map Making]] | ||
[[category:Map Editors]] | [[category:Map Editors]] | ||
Revision as of 00:36, 27 December 2007
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool options
-g <name> : use group definition -tx <dir> : set texture prefix -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -m : disable materials -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -sh : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp -bounds : compute the bounds and sphere for draw info meshes and write them to the map -comments: add comments to the resulting bzw file (will make it a lot larger -striplimit <val>: the longest triangle strip to use for LODs