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 New page: {{BZFS_API_Doc}} {{BZFS_API_Events}}  ==Overview== The '''bz_ePlayerSpawnEvent''' is an API event that is called each time a player spawns in the world, either after joining or after being...  | 
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Revision as of 15:55, 28 November 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerSpawnEvent is an API event that is called each time a player spawns in the world, either after joining or after being killed.
Data
bz_ePlayerSpawnEvent returns the bz_PlayerSpawnEventData data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerSpawnEvent | 
| playerID | int | ID of the player who spawned | 
| team | bz_eTeamType | The team the spawning player is a member of | 
| pos | float[3] | Position of the spawning player | 
| rot | float | Rotation of the spawning player | 
| time | double | Time at which the player spawned | 
Uses
This event is a notification only event, none of the data returned can be changed.