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Modeltool: Difference between revisions
		
		
		
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				 differentiate arguments and diconf arguments  | 
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| Line 2: | Line 2: | ||
Modeltool   | Modeltool Arguments  | ||
 -g <name>       : use group definition  | |||
   -tx <dir>       : set texture prefix  |    -tx <dir>       : set texture prefix  | ||
   -m	         : disable materials (matref)  |    -m	         : disable materials (matref)  | ||
   -sm	         : use the smoothbounce property  |    -sm	         : use the smoothbounce property  | ||
| Line 22: | Line 21: | ||
   -gsz <val>      : shift the map by this value in Z  |    -gsz <val>      : shift the map by this value in Z  | ||
   -bspskip <val>  : skip faces with this material when importing a bsp  |    -bspskip <val>  : skip faces with this material when importing a bsp  | ||
   -bounds   | |||
   -bounding   | DIconf Arguments  | ||
   -comments   |   -nomats               : do not write materials.  | ||
   -bounds               : compute the bounds and sphere for draw info meshes and write them to the map  | |||
   -bounding           : generates invisible faces (and a material) to be used  for collision detection  | |||
   -comments          : add comments to the resulting bzw file (will make it a lot larger  | |||
   -striplimit <val> : the longest triangle strip to use for LODs  (16 recommended)  |    -striplimit <val> : the longest triangle strip to use for LODs  (16 recommended)  | ||
[[category:Map Making]]  | [[category:Map Making]]  | ||
[[category:Map Editors]]  | [[category:Map Editors]]  | ||
Revision as of 05:19, 31 December 2007
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool Arguments
-g <name> : use group definition -tx <dir> : set texture prefix -m : disable materials (matref) -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -s : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp
DIconf Arguments
-nomats : do not write materials. -bounds : compute the bounds and sphere for draw info meshes and write them to the map -bounding : generates invisible faces (and a material) to be used for collision detection -comments : add comments to the resulting bzw file (will make it a lot larger -striplimit <val> : the longest triangle strip to use for LODs (16 recommended)