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Zone: Difference between revisions

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Rogue doesn't have a flag.
you can't actually do more than one flag per "zoneflag". this might be the same for "flag", but i don't know (i just use zoneflag)
Line 11: Line 11:
     rotation 0.0
     rotation 0.0
     # Add two GM, one OO
     # Add two GM, one OO
     zoneflag GM 2 OO
     zoneflag GM 2
    zoneflag OO
     flag L SW good bad
     flag L SW good bad
     team 0 1 2 3 4
     team 0 1 2 3 4
Line 22: Line 23:
size=Defines the size of the zone (rectangular prism)
size=Defines the size of the zone (rectangular prism)
rotation=Defines a rotation around the Z axis for the box, in degrees.
rotation=Defines a rotation around the Z axis for the box, in degrees.
zoneflag=Generates the flags listed inside this zone (adding "flag n" for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options.
zoneflag=Generates the flags listed inside this zone (adding "flag n" for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options. One flag per line (be sure to add "zoneflag" to each line).
flag=Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.
flag=Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.
team=Team players will spawn (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4  - Purple).
team=Team players will spawn (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4  - Purple).

Revision as of 23:41, 18 August 2008

A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones. The zone lets you create a specific area for a certain flag or a certain team to spawn.

Code

The code for a zone is as follows:

 zone 
   name example_zone 
   position 0.0 0.0 0.0
   size 1.0 1.0 1.0
   rotation 0.0
   # Add two GM, one OO
   zoneflag GM 2
   zoneflag OO
   flag L SW good bad
   team 0 1 2 3 4
   safety 1 2 3 4
 end

Valid parameters for the zone are <properties> position=Defines the position of the zone in the word (x/y/z) size=Defines the size of the zone (rectangular prism) rotation=Defines a rotation around the Z axis for the box, in degrees. zoneflag=Generates the flags listed inside this zone (adding "flag n" for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options. One flag per line (be sure to add "zoneflag" to each line). flag=Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options. team=Team players will spawn (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4 - Purple). safety=Team flags listed here will fly to the closest safety zone when dropped (1 - Red, 2 - Green, 3 - Blue, 4 - Purple). </properties>

Appearance

Zones have no appearance in a map other than what they define (ex: flags or tank spawns).

History

Zones were added to BZFlag in version 2.0.0.

Editor Support

The zone object is not supported by any known editors.