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Meshpyr: Difference between revisions

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A MeshPyr is a specialized [[Mesh]] that already is configured to look like a [[Pyramid]].
A meshpyr is a [[BZW]] map object that is actually a specialized [[Mesh]] that already is configured to look like a [[Pyramid]]. It was designed to replace the old pyramid with one capable of displaying [[materials]] and employing [[physics drivers]].
 
==Code==
The code for a meshpyr object is as follows
 
meshpyr
  position 10 20 30
  rotation 45
  size 1 2 3
  matref myMaterial
  phydrv myPhysics
end
 
Valid parameters for a meshpyr are
*'''position'''; defines the center of the box in X and Y and the bottom of the box in Z.
*'''rotation'''; defines a rotation around the Z axis for the box, in degrees.
*'''size'''; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
*'''matref'''; referance to a predefined [[material]].
*'''phydrv'''; referance to a predefined [[physics driver]].
 
==Appearance==
An untextured meshpyr will look like a normal [[pyramid]]. It is always square based, with triangular sides.
 
==Editor Support==
The meshpyr object is supported by some, but not all known editors.
 
[[Category:Map_making]]
[[Category:Map_Objects]]

Revision as of 23:33, 19 February 2007

A meshpyr is a BZW map object that is actually a specialized Mesh that already is configured to look like a Pyramid. It was designed to replace the old pyramid with one capable of displaying materials and employing physics drivers.

Code

The code for a meshpyr object is as follows

meshpyr
 position 10 20 30
 rotation 45
 size 1 2 3
 matref myMaterial
 phydrv myPhysics
end

Valid parameters for a meshpyr are

  • position; defines the center of the box in X and Y and the bottom of the box in Z.
  • rotation; defines a rotation around the Z axis for the box, in degrees.
  • size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
  • matref; referance to a predefined material.
  • phydrv; referance to a predefined physics driver.

Appearance

An untextured meshpyr will look like a normal pyramid. It is always square based, with triangular sides.

Editor Support

The meshpyr object is supported by some, but not all known editors.