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Flag ideas: Difference between revisions

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===Good Flags===
===Good Flags===


====Bouncy Tank(BT)====
'''Description:''' When you touch a wall or building, your tank will bounce off of it. This could make it easier to dodge. The server could possibly decide how much you bounce, or the angle and speed at which you hit the wall or building.
====Punch Bullet(PB)====
'''Description:''' If your bullets hit tanks they are thrown some distance away in the direction of the bullet.
====Long Range(LR)====
'''Description:''' If your bullets hit tanks within a short distance, they do not kill, but can kill at a long distance 2x the server-set distance.
====Dead Shot(LG)====
====Dead Shot(LG)====
'''Description:''' When you hit another tank they shoot 1 of your shots from there barrel just before dieing. If they hit one of there team mates the point goes to you, but its not a Team Kill for them.
'''Description:''' When you hit another tank they shoot 1 of your shots from there barrel just before dieing. If they hit one of there team mates the point goes to you, but its not a Team Kill for them.
====Ammo(AM)====
'''Description:''' You will gain 1 shot for every 4 shots you have. You start with one shot gained.
====Vertical Velocity(VV)====
'''Description:''' Your shots will keep vertical velocity.


===Bad Flags===
===Bad Flags===


====Disable(DA)====
'''Description:''' In-game description:  Shots travel faster and further, but only temporarily disables targets.
Description here: Increased reload speed (say, same as Rapid Fire) and perhaps also increased range (devs should determine best balance); shots have a different colour (much darker, or maybe even an "electric charge" crackle). On the other hand, hits don't actually kill, but only disables the target for some seconds (perhaps by server variable). Useful to freeze groups of enemies for instance during base invasion, but requires other team mates to actually finish the job. Shooting a disabled tank works as normal (that is, the shooter gets the point and the Disable-carrying tank gets nothing).
====Low Jump(LJ)====
'''Description:''' Tank won't jump to full height.  Blessing and a curse; less time in the air is good in combat but tank can't reach areas designed for normal jumps.
====No Ricochet (NR)====
'''Description:''' Your shots don't bounce off objects that they would normally bounce off of.
====No Vertical velocity(NV)====
====No Vertical velocity(NV)====
'''Description:''' Shots will not keep Vertical Velocity.
'''Description:''' Shots will not keep Vertical Velocity.

Revision as of 17:03, 30 March 2009

Overview

This article describes various flag sugestions for the game.

Rejections

Many flag ideas are rejected, mostly because they are not well thought out, or they take the game in a direction that the project management does not wish to go. Rejected flags are moved to the Flag ideas/Rejected page.

Idea Submission Guidelines

Users should read and understand the following guidelines before submitting a flag idea.

  • Check that the idea isn't already listed on this page or the flag ideas already rejected page. If the idea has been considered and dismissed, it will not be accepted if submitted again.
  • Think carefully about the flag idea. Ideas must be described in a short and succinct sentence or paragraph. Ideas that are difficult to describe do not make for fun features, and will most likely be rejected.
  • Flag ideas should not be overpowering, or do something that you think simply looks Cool. Flags must maintain gameplay balance and have a disadvantage for every advantage. Flags that combine features of other flags will be rejected. Flags that simply let you "win" will be rejected.
  • Add the flag idea to the New Flag Ideas section, following the format of the other ideas.
 If a flag idea is approved, it does not mean that it will automatically happen or be put into the game.
 It simply means that it is not a bad idea. The idea will not be implemented until a developer takes 
 the time to implement the code for the feature into a version. Most new flag ideas require a change 
 in protocol and must wait for the next major release, and can take some time to complete.

This list is intended for information and discussions only. Information listed on this page does not imply any form of official acceptance of an idea into the game..

Things to remember

  • All powerful flags aren't fun.
  • Flags that ensure your immediate destruction aren't fun.
  • Flags that aren't useful aren't fun.
  • Flags boost/modulate tactical trait of tanks

Flag Rules

The project management uses these rules for good flag ideas:

Flag power must be limited

For example, BZFlag has stealth and cloaking flags, but no stealth-and-cloak flag. Such a tank would be virtually impossible to destroy. Nobody likes to play against someone who can't lose. The guided missile and laser flags are both exceptionally powerful flags, but neither make the owner invincible. Laser takes twice as long to reload and a guided missile can be dodged while still firing on the owner.

Flag powers can counteract/balance each other

Some flags are handily defeated with another kind of flag. The oscillation overthruster can be destroyed by a super bullet or a shock wave (or a genocide). Cloaking is effective against laser and stealth is good against guided missile. Ricochet is useful against ricochet.

Counterbalancing flags should be added/sugested together, or counterbalanced by an existing flag; superbullet is often a good choice.

Flags never instantly kill the owner

Flags should not kill people in what seems to be a random manner, this includes flags that kill on pickup, or "mines". Players should be able to use skills to avoid death.

Flags should require new skills

Flags that require new skills keep the game interesting. The more there is to learn about the game, the longer people will play.

Implemented Flag Ideas

Good Flags

Cloaked Shot (CS)

Description: Shots are invisible out-the-window. Still visible on radar. Glow is still visible out HUD. Watch out for ricochet!

Implemented in: 2.99.x

Low Gravity(LG)

Description: Gravity is reduced to a large degree allowing the tank to jump very high in the air.

Implemented in: 2.99.x


Approved Good Flag Ideas

Possible Flag Ideas

Unrated Flag Ideas

Good Flags

Bouncy Tank(BT)

Description: When you touch a wall or building, your tank will bounce off of it. This could make it easier to dodge. The server could possibly decide how much you bounce, or the angle and speed at which you hit the wall or building.

Punch Bullet(PB)

Description: If your bullets hit tanks they are thrown some distance away in the direction of the bullet.

Long Range(LR)

Description: If your bullets hit tanks within a short distance, they do not kill, but can kill at a long distance 2x the server-set distance.

Dead Shot(LG)

Description: When you hit another tank they shoot 1 of your shots from there barrel just before dieing. If they hit one of there team mates the point goes to you, but its not a Team Kill for them.

Ammo(AM)

Description: You will gain 1 shot for every 4 shots you have. You start with one shot gained.

Vertical Velocity(VV)

Description: Your shots will keep vertical velocity.

Bad Flags

Disable(DA)

Description: In-game description: Shots travel faster and further, but only temporarily disables targets. Description here: Increased reload speed (say, same as Rapid Fire) and perhaps also increased range (devs should determine best balance); shots have a different colour (much darker, or maybe even an "electric charge" crackle). On the other hand, hits don't actually kill, but only disables the target for some seconds (perhaps by server variable). Useful to freeze groups of enemies for instance during base invasion, but requires other team mates to actually finish the job. Shooting a disabled tank works as normal (that is, the shooter gets the point and the Disable-carrying tank gets nothing).

Low Jump(LJ)

Description: Tank won't jump to full height. Blessing and a curse; less time in the air is good in combat but tank can't reach areas designed for normal jumps.

No Ricochet (NR)

Description: Your shots don't bounce off objects that they would normally bounce off of.

No Vertical velocity(NV)

Description: Shots will not keep Vertical Velocity.

Flags to Convert

Flag_Ideas_To_Convert