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Meshpyr: Difference between revisions
		
		
		
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==Appearance==  | ==Appearance==  | ||
An untextured meshpyr will look like a normal [[pyramid]]. It is always square based, with triangular sides.  | An untextured meshpyr will look like a normal [[pyramid]]. It is always square based, with triangular sides.  | ||
 [[Image:MeshpyrAppearance.jpg]]  | |||
==Editor Support==  | ==Editor Support==  | ||
Revision as of 23:42, 19 February 2007
A meshpyr is a BZW map object that is actually a specialized Mesh that already is configured to look like a Pyramid. It was designed to replace the old pyramid with one capable of displaying materials and employing physics drivers.
Code
The code for a meshpyr object is as follows
meshpyr position 10 20 30 rotation 45 size 1 2 3 matref myMaterial phydrv myPhysics end
Valid parameters for a meshpyr are
- position; defines the center of the box in X and Y and the bottom of the box in Z.
 - rotation; defines a rotation around the Z axis for the box, in degrees.
 - size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
 - matref; referance to a predefined material.
 - phydrv; referance to a predefined physics driver.
 
Appearance
An untextured meshpyr will look like a normal pyramid. It is always square based, with triangular sides.
Editor Support
The meshpyr object is supported by some, but not all known editors.