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Meshpyr: Difference between revisions

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A meshpyr is a [[BZW]] map object that is actually a specialized [[Mesh]] that already is configured to look like a [[Pyramid]]. It was designed to replace the old pyramid with one capable of displaying [[materials]] and employing [[physics drivers]].
A meshpyr is a [[BZW]] map object that constructs a specialized [[Mesh]] has the geometric apearance of a [[Pyramid]]. It was designed to replace the old pyramid with one capable of displaying [[materials]] and employing [[physics drivers]].


==Code==
==Code==

Revision as of 00:01, 20 February 2007

A meshpyr is a BZW map object that constructs a specialized Mesh has the geometric apearance of a Pyramid. It was designed to replace the old pyramid with one capable of displaying materials and employing physics drivers.

Code

The code for a meshpyr object is as follows

meshpyr
 position 10 20 30
 rotation 45
 size 1 2 3
 matref myMaterial
 phydrv myPhysics
end

Valid parameters for a meshpyr are

  • position; defines the center of the box in X and Y and the bottom of the box in Z.
  • rotation; defines a rotation around the Z axis for the box, in degrees.
  • size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
  • matref; referance to a predefined material.
  • phydrv; referance to a predefined physics driver.

Appearance

An untextured meshpyr will look like a normal pyramid. It is always square based, with triangular sides.


Editor Support

The meshpyr object is supported by some, but not all, known editors.