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Bz eTickEvent: Difference between revisions
		
		
		
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==Overview==  | ==Overview==  | ||
The '''bz_eTickevent''' is an API event that is called once for each [[BZFS]] main loop. The wait time between tick calls can vary   | The '''bz_eTickevent''' is an API event that is called once for each [[BZFS]] main loop. The wait time between tick calls can vary greatly depending on server load network conditions. Plug-ins that wish to enforce a maximum wait time between ticks should call [[bz_setMaxWaitTime]] with the longest wait time that is acceptable.  | ||
==Data==  | ==Data==  | ||
Revision as of 02:23, 23 November 2010
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eTickevent is an API event that is called once for each BZFS main loop. The wait time between tick calls can vary greatly depending on server load network conditions. Plug-ins that wish to enforce a maximum wait time between ticks should call bz_setMaxWaitTime with the longest wait time that is acceptable.
Data
bz_eTickEvent returns the bz_TickEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eTickEvent | 
| time | double | Local Server time of the event (in seconds) |