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Bz fireWorldWep: Difference between revisions
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{{ | {{BZFS_API_Doc}} | ||
{{BZFS_API_Funcs}} | |||
| | ==Prototype== | ||
| | BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt ); | ||
| | ==Parameters== | ||
| | {| border="1" cellpadding="20" cellspacing="0" | ||
| | !name | ||
| | !type | ||
| | !value desription | ||
| | |- | ||
| | |flagType | ||
| | |const char* | ||
| | |Flag type the world weapon will fire with | ||
| | |- | ||
| | |lifetime | ||
| | |float | ||
| | |How long the world weapon will "live". | ||
| | |- | ||
| | |fromPlayer | ||
| | |int | ||
| | |Player ID that fired the shot, or BZ_SERVER. | ||
| | |- | ||
| | |*pos | ||
| | |float | ||
} | |Position the world weapon will fire from. | ||
|- | |||
|tilt | |||
|float | |||
|The tilt of the weapon in radians. | |||
|- | |||
|direction | |||
|float | |||
|The direction of which to fire the world weapon in radians. (rotation) | |||
|- | |||
|shotID | |||
|int | |||
|Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking. | |||
|- | |||
|dt | |||
|float | |||
|Delay time. How many seconds the weapon waits before firing. | |||
|} | |||
==Description== | |||
This API function will fire w worldweapon at the specified location with the specified parameters. | |||
Revision as of 01:22, 1 July 2011
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. |
Prototype
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt );
Parameters
| name | type | value desription |
|---|---|---|
| flagType | const char* | Flag type the world weapon will fire with |
| lifetime | float | How long the world weapon will "live". |
| fromPlayer | int | Player ID that fired the shot, or BZ_SERVER. |
| *pos | float | Position the world weapon will fire from. |
| tilt | float | The tilt of the weapon in radians. |
| direction | float | The direction of which to fire the world weapon in radians. (rotation) |
| shotID | int | Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking. |
| dt | float | Delay time. How many seconds the weapon waits before firing. |
Description
This API function will fire w worldweapon at the specified location with the specified parameters.