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| =Overview=
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| This page is to collaborate on ideas for the [[BZRobots]] Programmable Computer Player Client
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| = Implementation ideas =
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| * [[BZRobots/ShotsAndEnemies]]
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| = Suggested ideas =
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| ==Scripting==
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| * Be able to load multiple modules.
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| ==API functions==
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| * Provide an API for visual targets based on the same rules a player would see.
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| * Provide global, team, admin, and report chat APIs so bots can communicate just like players, perhaps with some parsing helper functions.
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| * Have methods to compute travel paths to desired locations, with updates for moving targets.
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| * Add a getTank(callsign) function
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| == Input ==
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| * Allows input of coordinates/properties from stdin, so info from other apps, gps, etc. can be pumped into the bot
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| = Accepted ideas =
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| * Add support for getShots() in BZAdvancedRobot - return a list of shots (class Shot)
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| * Add support for a Shot class
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| ** getPosition(dt) -return position after dt seconds as is assumed
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| ** getType() - normal? gm? laser? ...
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| ** getHeading() - which way is the shot heading?
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| ** getShooter() - who shot it? at least own shots should be distinguished because on no-rico servers we could just throw them away when doing collision forecasts
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| ** unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id
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| * Add support for getPlayers() in BZAdvancedRobot - return a list of players (class Tank)
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| * Add support for a Tank class
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| ** getPosition(dt) - return position after dt seconds as is assumed
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| ** getVelocity() - return current velocity
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| ** getAngularVelocity() - return current angular velocity, i.e. how fast it is turning
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| ** getHeading() - which way the bot is heading?
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| ** unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id
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| = Rejected ideas =
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| ==API functions==
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| * Have methods to compute travel paths to desired locations, with updates for moving targets.
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| ** (Rejected as it defeats the purpose of BZRobots as an AI learning tool)
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