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=Overview=
=Overview=
This page is to collaborate on ideas for the [[BZRobots]] Programmable Computer Player Client
This page is to collaborate on ideas for the [[BZRobots]] Programmable Computer Player Client
= Implementation ideas =
* [[BZRobots/ShotsAndEnemies]]


= Suggested ideas =
= Suggested ideas =
==Scripting==
* Be able to load multiple modules.
==API functions==
==API functions==
* Provide an API for visual targets based on the same rules a player would see.
* Provide an API for visual targets based on the same rules a player would see.
** This would only apply to maps using flags
* Provide global, team, admin, and report chat APIs so bots can communicate just like players, perhaps with some parsing helper functions.
* Provide global, team, admin, and report chat APIs so bots can communicate just like players, perhaps with some parsing helper functions.
* Have methods to compute travel paths to desired locations, with updates for moving targets.
* Add a getTank(callsign) function


== Input ==
== Input ==
* Allows input of coordinates/properties from stdin, so info from other apps, gps, etc. can be pumped into the bot
* Allows input of coordinates/properties from stdin, so info from other apps, gps, etc. can be pumped into the bot
** What to do when multiple bots are running in the same client?


= Accepted ideas =
= Accepted ideas =
* Add support for getShots() in BZAdvancedRobot - return a list of shots (class Shot)
==Scripting==
* Add support for a Shot class
* Be able to load multiple modules.
** getPosition(dt) -return position after dt seconds as is assumed
** A small amount of work in bzrobots client should make this happen
** getType() - normal? gm? laser? ...
** getHeading() - which way is the shot heading?
** getShooter() - who shot it? at least own shots should be distinguished because on no-rico servers we could just throw them away when doing collision forecasts
** unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id
* Add support for getPlayers() in BZAdvancedRobot - return a list of players (class Tank)
* Add support for a Tank class
** getPosition(dt) - return position after dt seconds as is assumed
** getVelocity() - return current velocity
** getAngularVelocity() - return current angular velocity, i.e. how fast it is turning
** getHeading() - which way the bot is heading?
** unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id


= Rejected ideas =
= Rejected ideas =
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* Have methods to compute travel paths to desired locations, with updates for moving targets.
* Have methods to compute travel paths to desired locations, with updates for moving targets.
** (Rejected as it defeats the purpose of BZRobots as an AI learning tool)
** (Rejected as it defeats the purpose of BZRobots as an AI learning tool)
* Add a getTank(callsign) function
** (Rejected due because BZRobots now supports the onScannedPlayer event)

Latest revision as of 18:37, 15 August 2009

Overview

This page is to collaborate on ideas for the BZRobots Programmable Computer Player Client

Suggested ideas

API functions

  • Provide an API for visual targets based on the same rules a player would see.
    • This would only apply to maps using flags
  • Provide global, team, admin, and report chat APIs so bots can communicate just like players, perhaps with some parsing helper functions.

Input

  • Allows input of coordinates/properties from stdin, so info from other apps, gps, etc. can be pumped into the bot
    • What to do when multiple bots are running in the same client?

Accepted ideas

Scripting

  • Be able to load multiple modules.
    • A small amount of work in bzrobots client should make this happen

Rejected ideas

API functions

  • Have methods to compute travel paths to desired locations, with updates for moving targets.
    • (Rejected as it defeats the purpose of BZRobots as an AI learning tool)
  • Add a getTank(callsign) function
    • (Rejected due because BZRobots now supports the onScannedPlayer event)