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In   | In 2007 it was further developed by Jørgen Pedersen Tjernø (AKA daxxar) as part of the [[Google_Summer_of_Code#Programmable_Computer_Player_Client|Google Summer of Code]]. Information about his work can be found on his GSoC blog at http://gsoc.daxxar.com  | ||
This work was continued in 2009 by Mathew Eis (AKA Bulldozer and KingRobot), again as part of  [[Google_Summer_of_Code#Programmable_Computer_Player_Client|Google Summer of Code]].  | This work was continued in 2009 by Mathew Eis (AKA Bulldozer and KingRobot), again as part of  [[Google_Summer_of_Code#Programmable_Computer_Player_Client|Google Summer of Code]].  | ||
The current BZRobots code can be found in the [[BZFlag_SVN| BZFlag subversion system]] at   | |||
The current BZRobots code can be found in the [[BZFlag_SVN| BZFlag subversion system]] at http://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag/src/bzrobots  | |||
Revision as of 09:03, 14 August 2009
Overview
The BZRobots Programmable Computer Player Client was originally developed by Brigham Young University as a project called BZRC
In 2007 it was further developed by Jørgen Pedersen Tjernø (AKA daxxar) as part of the Google Summer of Code. Information about his work can be found on his GSoC blog at http://gsoc.daxxar.com
This work was continued in 2009 by Mathew Eis (AKA Bulldozer and KingRobot), again as part of Google Summer of Code.
The current BZRobots code can be found in the  BZFlag subversion system at http://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag/src/bzrobots