This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
BZRobots/API: Difference between revisions
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| void ahead(double distance) | | void ahead(double distance) | ||
| Moves the robot ahead by ''distance'' | | Moves the robot ahead by ''distance'' | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void back(double distance) | | void back(double distance) | ||
| Moves the robot back by ''distance'' | | Moves the robot back by ''distance'' | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void clearAllEvents() | | void clearAllEvents() | ||
| Line 53: | Line 53: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void doNothing() | | void doNothing() | ||
| Clears the event queue; any events will be disgarded | | Clears the event queue; any events will be disgarded | ||
! bgcolor="#BB0000" | Y | ! bgcolor="#BB0000" | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void execute() | | void execute() | ||
| Causes any action queued by setAhead, setTurnRight, etc. to take place, ending the "turn" | | Causes any action queued by setAhead, setTurnRight, etc. to take place, ending the "turn" | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void fire(double power) | | void fire(double power) | ||
| Fires a single shot | | Fires a single shot | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| Bullet *fireBullet(double power) | | Bullet *fireBullet(double power) | ||
| Fires a single shot, returning a reference to the fired shot | | Fires a single shot, returning a reference to the fired shot | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#BBBB00" | 50% | ! bgcolor="#BBBB00" | 50% | ||
| Line 93: | Line 93: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 5% | ! bgcolor="#BB0000" | 5% | ||
|- | |- | ||
| Line 100: | Line 100: | ||
| Returns the length of the battle field | | Returns the length of the battle field | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getBattleFieldWidth() | | double getBattleFieldWidth() | ||
| Returns the width of the battle field | | Returns the width of the battle field | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| list<Event> getBulletHitBulletEvents() | | list<Event> getBulletHitBulletEvents() | ||
| Line 117: | Line 117: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 5% | ! bgcolor="#BB0000" | 5% | ||
|- | |- | ||
| Line 125: | Line 125: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 5% | ! bgcolor="#BB0000" | 5% | ||
|- | |- | ||
| Line 133: | Line 133: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 5% | ! bgcolor="#BB0000" | 5% | ||
|- | |- | ||
| Line 141: | Line 141: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getEnergy() | | double getEnergy() | ||
| For robocode compatibly - robot's current "energy" (Always 16) | | For robocode compatibly - robot's current "energy" (Always 16) | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 156: | Line 156: | ||
| Returns the time it takes to reload a single shot | | Returns the time it takes to reload a single shot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getGunHeading() | | double getGunHeading() | ||
| For robocode compatibly - robot's gun heading (Always matches robot heading) | | For robocode compatibly - robot's gun heading (Always matches robot heading) | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getGunHeadingRadians() | | double getGunHeadingRadians() | ||
| Line 173: | Line 173: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getGunHeat() | | double getGunHeat() | ||
| Returns the time until the gun will be ready to fire | | Returns the time until the gun will be ready to fire | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getGunTurnRemaining() | | double getGunTurnRemaining() | ||
| Line 189: | Line 189: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 197: | Line 197: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 204: | Line 204: | ||
| Returns the current heading of the robot | | Returns the current heading of the robot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getHeadingRadians() | | double getHeadingRadians() | ||
| Line 213: | Line 213: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getHeight() | | double getHeight() | ||
| Returns the height (Z-size) of the robot | | Returns the height (Z-size) of the robot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getLength() | | double getLength() | ||
| Returns the length (Y-size) of the robot | | Returns the length (Y-size) of the robot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| string getName() | | string getName() | ||
| Returns the name (Callsign) of the robot | | Returns the name (Callsign) of the robot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| int getNumRounds() | | int getNumRounds() | ||
| For robocode compatibly - number of battle rounds (Always '''1''') | | For robocode compatibly - number of battle rounds (Always '''1''') | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| int getOthers() | | int getOthers() | ||
| Returns the number of other robots/tanks currently in the battle | | Returns the number of other robots/tanks currently in the battle | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getRadarHeading() | | double getRadarHeading() | ||
| For robocode compatibly - robot's radar heading (Always matches robot heading) | | For robocode compatibly - robot's radar heading (Always matches robot heading) | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getRadarHeadingRadians() | | double getRadarHeadingRadians() | ||
| For robocode compatibly - robot's radar heading (Always matches robot heading) | | For robocode compatibly - robot's radar heading (Always matches robot heading) | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getRadarTurnRemaining() | | double getRadarTurnRemaining() | ||
| For robocode compatibly - (Always returns 0) | | For robocode compatibly - (Always returns 0) | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 284: | Line 284: | ||
| For robocode compatibly - (Always returns 0) | | For robocode compatibly - (Always returns 0) | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 293: | Line 293: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 5% | ! bgcolor="#BB0000" | 5% | ||
|- | |- | ||
| Line 300: | Line 300: | ||
| For robocode compatibly - current battle round (Always '''1''') | | For robocode compatibly - current battle round (Always '''1''') | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| list<Event> getScannedRobotEvents() | | list<Event> getScannedRobotEvents() | ||
| Line 309: | Line 309: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 5% | ! bgcolor="#BB0000" | 5% | ||
|- | |- | ||
| Line 317: | Line 317: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 5% | ! bgcolor="#BB0000" | 5% | ||
|- | |- | ||
| Line 324: | Line 324: | ||
| Returns the current game time | | Returns the current game time | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getTurnRemaining() | | double getTurnRemaining() | ||
| Line 333: | Line 333: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getTurnRemainingRadians() | | double getTurnRemainingRadians() | ||
| Line 341: | Line 341: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getVelocity() | | double getVelocity() | ||
| Returns the speed of the robot (excluding the Z-speed) | | Returns the speed of the robot (excluding the Z-speed) | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getWidth() | | double getWidth() | ||
| Returns the width (X-size) of the robot | | Returns the width (X-size) of the robot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getX() | | double getX() | ||
| Returns the current X coordinate of the robot | | Returns the current X coordinate of the robot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getY() | | double getY() | ||
| Returns the current Y coordinate of the robot | | Returns the current Y coordinate of the robot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| double getZ() | | double getZ() | ||
| Returns the current Z coordinate of the robot | | Returns the current Z coordinate of the robot | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| bool isAdjustGunForRobotTurn | | bool isAdjustGunForRobotTurn | ||
| Line 389: | Line 389: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 397: | Line 397: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 405: | Line 405: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 412: | Line 412: | ||
| Resumes any movements saved by a previous call to ''stop'' | | Resumes any movements saved by a previous call to ''stop'' | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void scan() | | void scan() | ||
| Prompts a radar scan, resulting in onScannedRobot events | | Prompts a radar scan, resulting in onScannedRobot events | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void setAdjustGunForRobotTurn(bool independent) | | void setAdjustGunForRobotTurn(bool independent) | ||
| For robocode compatibly - but has no effect when false | | For robocode compatibly - but has no effect when false | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
| Line 436: | Line 436: | ||
| For robocode compatibly - but has no effect when false | | For robocode compatibly - but has no effect when false | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
| Line 444: | Line 444: | ||
| For robocode compatibly - but has no effect when false | | For robocode compatibly - but has no effect when false | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
| Line 453: | Line 453: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void setBack(double distance) | | void setBack(double distance) | ||
| Line 461: | Line 461: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void setFire(double power) | | void setFire(double power) | ||
| Line 469: | Line 469: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| Bullet *setFireBullet(double power) | | Bullet *setFireBullet(double power) | ||
| Line 477: | Line 477: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#BBBB00" | 50% | ! bgcolor="#BBBB00" | 50% | ||
| Line 485: | Line 485: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void setMaxVelocity(double maxVelocity) | | void setMaxVelocity(double maxVelocity) | ||
| Line 493: | Line 493: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void setResume() | | void setResume() | ||
| Line 501: | Line 501: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void setStop(bool overwrite = false) | | void setStop(bool overwrite = false) | ||
| Line 509: | Line 509: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void void setTurnGunLeft(double degrees) | | void void setTurnGunLeft(double degrees) | ||
| Line 517: | Line 517: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
| Line 525: | Line 525: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
| Line 533: | Line 533: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
| Line 541: | Line 541: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
| Line 549: | Line 549: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void void setTurnLeftRadians(double radians) | | void void setTurnLeftRadians(double radians) | ||
| Line 557: | Line 557: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void void setTurnRadarLeft(double degrees) | | void void setTurnRadarLeft(double degrees) | ||
| Line 565: | Line 565: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void void setTurnRightRadians(double radians) | | void void setTurnRightRadians(double radians) | ||
| Line 605: | Line 605: | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void stop(bool overwrite = false) | | void stop(bool overwrite = false) | ||
| Stops the robot, saving any current movements | | Stops the robot, saving any current movements | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void turnGunRight(double degrees) | | void turnGunRight(double degrees) | ||
| For robocode compatibly - but has no effect | | For robocode compatibly - but has no effect | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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| For robocode compatibly - but has no effect | | For robocode compatibly - but has no effect | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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| void turnLeft(double degrees) | | void turnLeft(double degrees) | ||
| Turns the robot left ''degrees'' degrees | | Turns the robot left ''degrees'' degrees | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void turnLeftRadians(double radians) | | void turnLeftRadians(double radians) | ||
| Turns the robot left ''radians'' radians | | Turns the robot left ''radians'' radians | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void turnRadarRight(double degrees) | | void turnRadarRight(double degrees) | ||
| For robocode compatibly - but has no effect | | For robocode compatibly - but has no effect | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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| For robocode compatibly - but has no effect | | For robocode compatibly - but has no effect | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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| For robocode compatibly - but has no effect | | For robocode compatibly - but has no effect | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
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| void turnRight(double degrees) | | void turnRight(double degrees) | ||
| Turns the robot right ''degrees'' degrees | | Turns the robot right ''degrees'' degrees | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void turnRightRadians(double radians) | | void turnRightRadians(double radians) | ||
| Turns the robot right ''radians'' radians | | Turns the robot right ''radians'' radians | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | N | ! bgcolor="#BB0000" | N | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
! colspan=7 {{Hl3}} | ==Robot/AdvancedRobot Event Handlers== | ! colspan=7 {{Hl3}} | ==Robot/AdvancedRobot Event Handlers== | ||
| Line 718: | Line 718: | ||
| Called at the end of a league match, or the server shutting down | | Called at the end of a league match, or the server shutting down | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 10% | ! bgcolor="#BB0000" | 10% | ||
|- | |- | ||
| Line 726: | Line 726: | ||
| Called when another robot/tank fires a bullet | | Called when another robot/tank fires a bullet | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! bgcolor="#BB0000" | 10% | ! bgcolor="#BB0000" | 10% | ||
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| Called when a bullet fired by the robot hits another robot | | Called when a bullet fired by the robot hits another robot | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | 80% | ! bgcolor="#BBBB00" | 80% | ||
|- | |- | ||
| Line 742: | Line 742: | ||
| For robocode compatibility - will never take place | | For robocode compatibility - will never take place | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 750: | Line 750: | ||
| Called when a bullet fired by the robot expires or hits a wall | | Called when a bullet fired by the robot expires or hits a wall | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 10% | ! bgcolor="#BB0000" | 10% | ||
|- | |- | ||
| Line 758: | Line 758: | ||
| Called when the robot dies | | Called when the robot dies | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void onHitByBullet(HitByBulletEvent e) | | void onHitByBullet(HitByBulletEvent e) | ||
| Called when the robot is hit by a bullet | | Called when the robot is hit by a bullet | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BB0000" | 25% | ! bgcolor="#BB0000" | 25% | ||
|- | |- | ||
| Line 774: | Line 774: | ||
| For robocode compatibility - will never be called | | For robocode compatibility - will never be called | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
|- | |- | ||
| Line 782: | Line 782: | ||
| Called when the robot runs into a wall or object | | Called when the robot runs into a wall or object | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#22BB00" | 90% | ! bgcolor="#22BB00" | 90% | ||
|- | |- | ||
| Line 790: | Line 790: | ||
| Called when the robot is killed | | Called when the robot is killed | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void onScannedRobot(ScannedRobotEvent e) | | void onScannedRobot(ScannedRobotEvent e) | ||
| Called each turn as the robot's radar "sees" another robot | | Called each turn as the robot's radar "sees" another robot | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void onSpawn(SpawnEvent e) | | void onSpawn(SpawnEvent e) | ||
| Called when the robot spawns | | Called when the robot spawns | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | 100% | ||
|- | |- | ||
| void onStatus(StatusEvent e) | | void onStatus(StatusEvent e) | ||
| Called at the beginning of each "turn", before the main loop is run | | Called at the beginning of each "turn", before the main loop is run | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | 95% | ||
|- | |- | ||
| void onWin(WinEvent e) | | void onWin(WinEvent e) | ||
| Called when the robot (or it's team) wins a league match | | Called when the robot (or it's team) wins a league match | ||
! bgcolor="#555555" | N/A | ! bgcolor="#555555" | N/A | ||
! | ! {{Green}} | Y | ||
! | ! {{Green}} | Y | ||
! bgcolor="#BBBB00" | Y | ! bgcolor="#BBBB00" | Y | ||
! bgcolor="#BB0000" | 10% | ! bgcolor="#BB0000" | 10% | ||
Revision as of 03:48, 29 November 2025
Overview
This page describes the API for the BZRobots Programmable Computer Player Client.
The BZRobots API is based heavily on the robocode project. It is class-based, meaning that a robot is built by extending from one of the following two classes:
- Robot (An easy-to-use robot with a simplified API, e.g. degree units, etc.)
- AdvancedRobot (A robot with more advanced features in the API, e.g. radian units, etc.)
The main control loop is created by overriding the class method run, and then using the methods shown below to control the robot. These control methods fit into two categories 'blocking', and 'non-blocking'. A blocking function, once called, will not return until either the requested action has completed, or the amount of time allotted for a "turn" or "tick" has passed - whichever comes later.
Non-blocking functions will return immediately, allowing for additional processing, but their actions do not take effect immediately; rather, they will take place when the execute method is called. After a blocking function has been called, various "events" that have been generated during that turn may be processed by the various event methods, if they have been overridden.
If you are new to BZRobots, but have Robocode experience, you may want to take a look at BZRobots/API_BZRobots_vs_Robocode
Unless otherwise specified, all units are in map units (distance), degrees (angles), and seconds (time)
API Methods
Note: As BZRobots currently supports bot scripts written in three different languages, the following is language independent description of the methods available for bot development. Actual usage will vary depending on the language used
| ==Robot/AdvancedRobot Methods== | ||||||
|---|---|---|---|---|---|---|
| Method | Description | Blocking | Robot | Advanced Robot |
Robocode Compatible |
Functional Status |
| void ahead(double distance) | Moves the robot ahead by distance | Y | Y | Y | Y | 100% |
| void back(double distance) | Moves the robot back by distance | Y | Y | Y | Y | 100% |
| void clearAllEvents() | Clears the event queue; any events will be disgarded | N | N | Y | Y | 100% |
| void doNothing() | Clears the event queue; any events will be disgarded | Y | Y | Y | Y | 100% |
| void execute() | Causes any action queued by setAhead, setTurnRight, etc. to take place, ending the "turn" | Y | N | Y | Y | 100% |
| void fire(double power) | Fires a single shot | Y | Y | Y | Y | 100% |
| Bullet *fireBullet(double power) | Fires a single shot, returning a reference to the fired shot | Y | Y | Y | Y | 50% |
| list<Event> getAllEvents() | Returns a list of all events currently in the queue | N | N | Y | Y | 5% |
| double getBattleFieldLength() | Returns the length of the battle field | N | Y | Y | N/A | 100% |
| double getBattleFieldWidth() | Returns the width of the battle field | N | Y | Y | Y | 100% |
| list<Event> getBulletHitBulletEvents() | Returns a list of BulletHitBulletEvent currently in the queue | N | N | Y | Y | 5% |
| list<Event> getBulletHitEvents() | Returns a list of BulletHitEvent currently in the queue | N | N | Y | Y | 5% |
| list<Event> getBulletMissedEvents() | Returns a list of all BulletMissedEvent currently in the queue | N | N | Y | Y | 5% |
| double getDistanceRemaining() | Returns the distance remaining from a setAhead/setBack | N | N | Y | Y | 100% |
| double getEnergy() | For robocode compatibly - robot's current "energy" (Always 16) | N | Y | Y | Y | N/A |
| double getGunCoolingRate() | Returns the time it takes to reload a single shot | N | Y | Y | Y | 100% |
| double getGunHeading() | For robocode compatibly - robot's gun heading (Always matches robot heading) | N | Y | Y | Y | 100% |
| double getGunHeadingRadians() | For robocode compatibly - robot's gun heading (Always matches robot heading) | N | N | Y | Y | 100% |
| double getGunHeat() | Returns the time until the gun will be ready to fire | N | Y | Y | Y | 100% |
| double getGunTurnRemaining() | For robocode compatibly - (Always returns 0) | N | N | Y | Y | N/A |
| double getGunTurnRemainingRadians() | For robocode compatibly - (Always returns 0) | N | N | Y | Y | N/A |
| double getHeading() | Returns the current heading of the robot | N | Y | Y | Y | 100% |
| double getHeadingRadians() | Returns the current heading of the robot in radians | N | N | Y | Y | 100% |
| double getHeight() | Returns the height (Z-size) of the robot | N | Y | Y | N | 100% |
| double getLength() | Returns the length (Y-size) of the robot | N | Y | Y | N/A | 100% |
| string getName() | Returns the name (Callsign) of the robot | N | Y | Y | Y | 100% |
| int getNumRounds() | For robocode compatibly - number of battle rounds (Always 1) | N | Y | Y | Y | 100% |
| int getOthers() | Returns the number of other robots/tanks currently in the battle | N | Y | Y | Y | 100% |
| double getRadarHeading() | For robocode compatibly - robot's radar heading (Always matches robot heading) | N | Y | Y | Y | 100% |
| double getRadarHeadingRadians() | For robocode compatibly - robot's radar heading (Always matches robot heading) | N | N | Y | Y | 100% |
| double getRadarTurnRemaining() | For robocode compatibly - (Always returns 0) | N | N | Y | Y | N/A |
| double getRadarTurnRemainingRadians() | For robocode compatibly - (Always returns 0) | N | N | Y | Y | N/A |
| list<Event> getRobotDeathEvents() | Returns a list of all RobotDeathEvent currently in the queue | N | N | Y | Y | 5% |
| int getRoundNum() | For robocode compatibly - current battle round (Always 1) | N | Y | Y | Y | 100% |
| list<Event> getScannedRobotEvents() | Returns a list of all ScannedRobotEvent currently in the queue | N | N | Y | Y | 5% |
| list<Event> getStatusEvents() | Returns a list of all StatusEvent currently in the queue | N | N | Y | Y | 5% |
| double getTime() | Returns the current game time | N | Y | Y | Y | 100% |
| double getTurnRemaining() | Returns the distance remaining from a setTurnLeft/setTurnRight | N | N | Y | Y | 100% |
| double getTurnRemainingRadians() | Returns the distance remaining from a setTurnLeft/setTurnRight in radians | N | N | Y | Y | 100% |
| double getVelocity() | Returns the speed of the robot (excluding the Z-speed) | N | Y | Y | Y | 100% |
| double getWidth() | Returns the width (X-size) of the robot | N | Y | Y | Y | 100% |
| double getX() | Returns the current X coordinate of the robot | N | Y | Y | Y | 100% |
| double getY() | Returns the current Y coordinate of the robot | N | Y | Y | Y | 100% |
| double getZ() | Returns the current Z coordinate of the robot | N | Y | Y | Y | 100% |
| bool isAdjustGunForRobotTurn | For robocode compatibility - always true | N | N | Y | Y | N/A |
| bool isAdjustRadarForGunTurn | For robocode compatibility - always true | N | N | Y | Y | N/A |
| bool isAdjustRadarForRobotTurn | For robocode compatibility - always true | N | N | Y | Y | N/A |
| void resume() | Resumes any movements saved by a previous call to stop | N | Y | Y | Y | 100% |
| void scan() | Prompts a radar scan, resulting in onScannedRobot events | Y | Y | Y | Y | 100% |
| void setAdjustGunForRobotTurn(bool independent) | For robocode compatibly - but has no effect when false | N | Y | Y | Y | N/A |
| void setAdjustRadarForGunTurn(bool independent) | For robocode compatibly - but has no effect when false | N | Y | Y | Y | N/A |
| void setAdjustRadarForRobotTurn(bool independent) | For robocode compatibly - but has no effect when false | N | Y | Y | Y | N/A |
| void setAhead(double distance) | Specifies that the robot should move forward by distance at the next execute() | N | N | Y | Y | 100% |
| void setBack(double distance) | Specifies that the robot should move backwad by distance at the next execute() | N | N | Y | Y | 100% |
| void setFire(double power) | Specifies that the robot should fire a bullet of power at the next execute() | N | N | Y | Y | 100% |
| Bullet *setFireBullet(double power) | Specifies that the robot should fire a bullet of power at the next execute() | N | N | Y | Y | 50% |
| void setMaxTurnRate(double maxTurnRate) | Sets a limit on the maximum turn rate of the robot at the next execute() | N | N | Y | Y | 100% |
| void setMaxVelocity(double maxVelocity) | Sets a limit on the maximum speed of the robot at the next execute() | N | N | Y | Y | 100% |
| void setResume() | Immediately resumes any motion halted by setStop | N | N | Y | Y | 100% |
| void setStop(bool overwrite = false) | Immediately stops any motion until resumed by setResume | N | N | Y | Y | 100% |
| void void setTurnGunLeft(double degrees) | For robocode compatablity - has no effect | N | N | Y | Y | N/A |
| void void setTurnGunLeftRadians(double radians) | For robocode compatablity - has no effect | N | N | Y | Y | N/A |
| void void setTurnGunRight(double degrees) | For robocode compatablity - has no effect | N | N | Y | Y | N/A |
| void void setTurnGunRightRadians(double radians) | For robocode compatablity - has no effect | N | N | Y | Y | N/A |
| void void setTurnLeft(double degrees) | Sets the robot to turn left by degrees at the next execute() | N | N | Y | Y | 100% |
| void void setTurnLeftRadians(double radians) | Sets the robot to turn left by radians at the next execute() | N | N | Y | Y | 100% |
| void void setTurnRadarLeft(double degrees) | For robocode compatibility - has no effect | N | N | Y | Y | N/A |
| void void setTurnRadarLeftRadians(double radians) | For robocode compatibility - has no effect | N | N | Y | Y | N/A |
| void void setTurnRadarRight(double degrees) | For robocode compatibility - has no effect | N | N | Y | Y | N/A |
| void void setTurnRadarRightRadians(double radians) | For robocode compatibility - has no effect | N | N | Y | Y | N/A |
| void void setTurnRight(double degrees) | Sets the robot to turn right by degrees at the next execute() | N | N | Y | Y | 100% |
| void void setTurnRightRadians(double radians) | Sets the robot to turn right by radians at the next execute() | N | N | Y | Y | 100% |
| void stop(bool overwrite = false) | Stops the robot, saving any current movements | N | Y | Y | Y | 100% |
| void turnGunRight(double degrees) | For robocode compatibly - but has no effect | N | Y | Y | Y | N/A |
| void turnGunLeft(double degrees) | For robocode compatibly - but has no effect | N | Y | Y | Y | N/A |
| void turnLeft(double degrees) | Turns the robot left degrees degrees | Y | Y | Y | Y | 100% |
| void turnLeftRadians(double radians) | Turns the robot left radians radians | Y | N | Y | Y | 100% |
| void turnRadarRight(double degrees) | For robocode compatibly - but has no effect | N | Y | Y | Y | N/A |
| void turnRadarLeft(double degrees) | For robocode compatibly - but has no effect | N | Y | Y | Y | N/A |
| void turnRadarLeftRadians(double radians) | For robocode compatibly - but has no effect | N | N | Y | Y | N/A |
| void turnRadarRight(double degrees) | For robocode compatibly - but has no effect | N | Y | Y | Y | N/A |
| void turnRadarRightRadians(double radians) | For robocode compatibly - but has no effect | N | N | Y | Y | N/A |
| void turnRight(double degrees) | Turns the robot right degrees degrees | Y | Y | Y | Y | 100% |
| void turnRightRadians(double radians) | Turns the robot right radians radians | Y | N | Y | Y | 100% |
| ==Robot/AdvancedRobot Event Handlers== | ||||||
| Method | Description | Blocking | Robot | Advanced Robot |
Robocode Compatible |
Functional Status |
| void onBattleEnded(BattleEndedEvent e) | Called at the end of a league match, or the server shutting down | N/A | Y | Y | Y | 10% |
| void onBulletFired(BulletFiredEvent e) | Called when another robot/tank fires a bullet | N/A | Y | Y | N/A | 10% |
| void onBulletHit(BulletHitEvent e) | Called when a bullet fired by the robot hits another robot | N/A | Y | Y | Y | 80% |
| void onBulletHitBullet(BulletHitBulletEvente) | For robocode compatibility - will never take place | N/A | Y | Y | Y | N/A |
| void onBulletMissed(BulletMissedEvent e) | Called when a bullet fired by the robot expires or hits a wall | N/A | Y | Y | Y | 10% |
| void onDeath(DeathEvent e) | Called when the robot dies | N/A | Y | Y | Y | 100% |
| void onHitByBullet(HitByBulletEvent e) | Called when the robot is hit by a bullet | N/A | Y | Y | Y | 25% |
| void onHitRobot(HitRobotEvente) | For robocode compatibility - will never be called | N/A | Y | Y | Y | N/A |
| void onHitWall(HitWallEvent e) | Called when the robot runs into a wall or object | N/A | Y | Y | Y | 90% |
| void onRobotDeath(RobotDeathEvent e) | Called when the robot is killed | N/A | Y | Y | Y | 100% |
| void onScannedRobot(ScannedRobotEvent e) | Called each turn as the robot's radar "sees" another robot | N/A | Y | Y | Y | 100% |
| void onSpawn(SpawnEvent e) | Called when the robot spawns | N/A | Y | Y | N/A | 100% |
| void onStatus(StatusEvent e) | Called at the beginning of each "turn", before the main loop is run | N/A | Y | Y | Y | 95% |
| void onWin(WinEvent e) | Called when the robot (or it's team) wins a league match | N/A | Y | Y | Y | 10% |
See Also
- BZRobots/API_BZRobots_vs_Robocode - Differences between Robocode and BZRobots
- BZRobots/Ideas - Ideas for a possible future release