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Bz eLuaDataEvent: Difference between revisions
		
		
		
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==Overview==  | ==Overview==  | ||
The '''eLuaDataEvent''' is an API event that is called each time a BZDB variable is changed.  | The ''bz_'eLuaDataEvent''' is an API event that is called each time a BZDB variable is changed.  | ||
==Data==  | ==Data==  | ||
'''  | '''bz_eLuaDataEvent''' returns the '''bz_LuaDataEventData_V1''' data class.  | ||
   {| border="1" cellpadding="20" cellspacing="0"  |    {| border="1" cellpadding="20" cellspacing="0"  | ||
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   |eventType       |    |eventType       | ||
   |[[Event(API)|bz_eEventType]]  |    |[[Event(API)|bz_eEventType]]  | ||
   |  |    |bz_eLuaDataEvent  | ||
   |-  |    |-  | ||
   |srcPlayerID  |    |srcPlayerID  | ||
Revision as of 18:31, 25 September 2010
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_'eLuaDataEvent' is an API event that is called each time a BZDB variable is changed.
Data
bz_eLuaDataEvent returns the bz_LuaDataEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eLuaDataEvent | 
| srcPlayerID | int | ID of the player sending the data | 
| dstPlayerID | int | ID of the player receiving the data | 
| srcScriptID | int | ID of the sending script | 
| dstScriptID | int | ID of the receiving script | 
| status | int | Status of the data | 
| data | const char* | The data being sent | 
| doNotSend | bool | Whether or not to send the data | 
Usagae
All data retured is only for notification purposes except for doNotSend.