This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.

Bz eShotRicochetEvent: Difference between revisions

From BZFlagWiki
Jump to navigation Jump to search
Mrapple (talk | contribs)
bz_eShotRicochetEvent
 
m Data: whos(e)
 
Line 18: Line 18:
   |playerID
   |playerID
   |int
   |int
   |ID of the player whos shot ricocheted
   |ID of the player whose shot ricocheted
   |-
   |-
   |shotID
   |shotID
Line 36: Line 36:
   |ID of what obstacle the shot ricocheted off of
   |ID of what obstacle the shot ricocheted off of
   |}
   |}
==Usage==
==Usage==
Data returned can not be modified.
Data returned can not be modified.

Latest revision as of 00:31, 31 January 2013

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_eShotRicochetEvent is an API event that is called each time a shot ricochetes.

Data

bz_eShotRicochetEvent returns the bz_ShotRicochetEventData_V1 data class.

name type value description
eventType bz_eEventType bz_eShotRicochetEvent
playerID int ID of the player whose shot ricocheted
shotID int ID of the shot that ricocheted
type bz_APIString What type the shot was
pos float[3] Where the shot ricocheted
obstacleGUID unsigned int ID of what obstacle the shot ricocheted off of

Usage

Data returned can not be modified.