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Bz eShotRicochetEvent: Difference between revisions
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bz_eShotRicochetEvent |
m →Data: whos(e) |
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| Line 18: | Line 18: | ||
|playerID | |playerID | ||
|int | |int | ||
|ID of the player | |ID of the player whose shot ricocheted | ||
|- | |- | ||
|shotID | |shotID | ||
| Line 36: | Line 36: | ||
|ID of what obstacle the shot ricocheted off of | |ID of what obstacle the shot ricocheted off of | ||
|} | |} | ||
==Usage== | ==Usage== | ||
Data returned can not be modified. | Data returned can not be modified. | ||
Latest revision as of 00:31, 31 January 2013
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eShotRicochetEvent is an API event that is called each time a shot ricochetes.
Data
bz_eShotRicochetEvent returns the bz_ShotRicochetEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_eShotRicochetEvent |
| playerID | int | ID of the player whose shot ricocheted |
| shotID | int | ID of the shot that ricocheted |
| type | bz_APIString | What type the shot was |
| pos | float[3] | Where the shot ricocheted |
| obstacleGUID | unsigned int | ID of what obstacle the shot ricocheted off of |
Usage
Data returned can not be modified.