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Private List Server: Difference between revisions
		
		
		
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*This article assumes that the server administrator has access to web hosting with MySQL and PHP.  | *This article assumes that the server administrator has access to web hosting with MySQL and PHP.  | ||
*This article assumes that the server administrator understand how to download and install PHPBB3.  | *This article assumes that the server administrator understand how to download and install PHPBB3.  | ||
*This article assumes that the private list server will use the same database as PHPBB3.  | |||
*This article assumes that the server administrator understands how to perform basic editing of PHP code.  | *This article assumes that the server administrator understands how to perform basic editing of PHP code.  | ||
*This article was written using Linux for the [[BZFS]] server.  | *This article was written using Linux for the [[BZFS]] server.  | ||
*This article was written using Windows clients.    | *This article was written using Windows clients to access both the game server and the private list server.    | ||
=Directions=  | =Directions=  | ||
*Install and test your [[BZFS]] server.  Make sure clients can connect and play the game.  | |||
*Install PHPBB3 on a web server, configure settings, test that users can REGISTER to the PHPBB3 board.  | *Install PHPBB3 on a web server, configure settings, test that users can REGISTER to the PHPBB3 board.  | ||
*In the "main" PHPBB3 folder, (  | *In the "main" PHPBB3 folder, (ex: /usr/share/phpbb3/www/), place these three files found in the SVN DB Repository (https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/db/):  | ||
  bzfls.php  |   bzfls.php  | ||
  serversettings.php.tmpl (rename to serversettings.php)  |   serversettings.php.tmpl (rename to serversettings.php)  | ||
  banfunctions.php  |   banfunctions.php  | ||
*Edit serversettings.php such that it can connect to your PHPBB3 MySQL database:  | |||
 $dbhost  = "localhost";  | |||
 $dbname  = "phpbb3";  | |||
 $dbuname = "phpbb3";  | |||
 $dbpass  = "********";  | |||
 $bbdbname = 'phpbb3';  | |||
=Acknowledgements=  | =Acknowledgements=  | ||
This process would not have been successful without the help of Blast/Blast007.  | This process would not have been successful without the help of Blast/Blast007.  | ||
Revision as of 04:07, 2 November 2010
Overview
This article discusses how to create a PRIVATE List Server and have players authenticate via this server. This is generally not necessary, since BZFlag clients perform Global Registration via the official bzflag.org List Server. However, if a BZFS server is created within a private LAN network, it may be desirable/necessary to authenticate players locally.
Assumptions
- This article assumes that a working BZFS server is already in place and has been tested.
 - This article assumes that the server administrator has access to web hosting with MySQL and PHP.
 - This article assumes that the server administrator understand how to download and install PHPBB3.
 - This article assumes that the private list server will use the same database as PHPBB3.
 - This article assumes that the server administrator understands how to perform basic editing of PHP code.
 - This article was written using Linux for the BZFS server.
 - This article was written using Windows clients to access both the game server and the private list server.
 
Directions
- Install and test your BZFS server. Make sure clients can connect and play the game.
 - Install PHPBB3 on a web server, configure settings, test that users can REGISTER to the PHPBB3 board.
 - In the "main" PHPBB3 folder, (ex: /usr/share/phpbb3/www/), place these three files found in the SVN DB Repository (https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/db/):
 
bzfls.php serversettings.php.tmpl (rename to serversettings.php) banfunctions.php
- Edit serversettings.php such that it can connect to your PHPBB3 MySQL database:
 
$dbhost = "localhost"; $dbname = "phpbb3"; $dbuname = "phpbb3"; $dbpass = "********"; $bbdbname = 'phpbb3';
Acknowledgements
This process would not have been successful without the help of Blast/Blast007.