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Bz pauseCountdown: Difference between revisions
		
		
		
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 Create API Function Page. Include Example.  | 
				m Added new function with int param  | 
				||
| Line 1: | Line 1: | ||
{{apicall  | |||
| name          = bz_pauseCountdown  | |||
| version       = 2.4.3  | |||
| returns       =   | |||
| returntype    = void  | |||
| description   = Pauses the countdown that is currently running.  | |||
| param1      = playerID  | |||
| param1type  = int  | |||
| param1desc  = The id of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.  | |||
}}  | |||
{{apicall  | {{apicall  | ||
| name          = bz_pauseCountdown  | | name          = bz_pauseCountdown  | ||
| Line 11: | Line 22: | ||
===Example===  | ===Example===  | ||
Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also.  | Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also.  | ||
  case bz_ePlayerPausedEvent:{  |   case bz_ePlayerPausedEvent:  | ||
 {  | |||
    if (bz_isCountDownActive() && ((bz_PlayerPausedEventData_V1*)eventData)->pause) {  | |||
        bz_pauseCountdown(bz_getPlayerCallsign(((bz_PlayerPausedEventData_V1*)eventData)->playerID));  | |||
  }break;  |     }  | ||
  }  | |||
 break;  | |||
Revision as of 08:34, 22 August 2015
void bz_pauseCountdown (int playerID)
Minimum API Version: 2.4.3 
Pauses the countdown that is currently running.
Parameters: 
playerID  -  The id of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string. 
void bz_pauseCountdown (const char* pausedBy)
Pauses the countdown that is currently running.
Parameters: 
pausedBy  -  The name of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string. 
Example
Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also.
case bz_ePlayerPausedEvent:
{
   if (bz_isCountDownActive() && ((bz_PlayerPausedEventData_V1*)eventData)->pause) {
       bz_pauseCountdown(bz_getPlayerCallsign(((bz_PlayerPausedEventData_V1*)eventData)->playerID));
   }
}
break;