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Sample conf: Difference between revisions
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<code>  | |||
# This is a BZFlag Server (bzfs) configuration file.  | # This is a BZFlag Server (bzfs) configuration file.  | ||
# It assumes that you wish to connect to the bzflag list server.  | # It assumes that you wish to connect to the bzflag list server.  | ||
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# All other path examples given in this file use *nix format  | # All other path examples given in this file use *nix format  | ||
# Windows users will have to change all the path examples given in this file.  | # Windows users will have to change all the path examples given in this file.  | ||
</code>  | |||
Revision as of 14:48, 22 February 2007
- This is a BZFlag Server (bzfs) configuration file.
 
- It assumes that you wish to connect to the bzflag list server.
 
- Please read through it carefully.  Lines starting with a # are comments.
 
- to enable an option, remove the # at the beginning of a line.  To
 
- disable that option, put the # back.  There are some examples in this
 
- file.  Make sure you change the examples if you uncomment the line.  If
 
- you don't know what something does, you are okay to just leave
 
- it commented out.  Failure to read through this file (looking for
 
- already uncommented lines) might be a little embarrassing. Have fun.
 
- This option is for debug.  You can have as many as 4 of them.
 
- simple debug
 
- -d
 
- and more complex debugging.
 
-dd
- -ddd
 
- -dddd
 
- Sets the admin password for the server. It is necessary for server
 
- administration if no groups are used.
 
- CHANGE THIS!
 
-password abcdef
- Enables inertia and sets the maximum linear and angular accelerations.
 
- The units are somewhat arbitrary so you'll have to experiment to find
 
- suitable values.  The values must be non-negative and higher values
 
- yield greater inertia.
 
- Used to control "Mouse Enhancements"
 
-a 50 38
- World ##
 
- This specifies the world filename.
 
- Use this format for Windows
 
- -world "c:\mymaps\louschurchyard.bzw"
 
- Use this format for *nix and Mac
 
- -world /users/noob/lousdesktop.bzw
 
- Random World Generation ##
 
- This option allows world objects to be randomly rotated. Only applies
 
- if a randomly generated world is used.
 
- -b
 
- Enables capture-the-flag style game with a balanced random map. Default is
 
- free-for-all style game.
 
- -cr
 
- Adds teleporters to the game. for random maps only
 
- -t
 
- This option controls the building density on random worlds(1-10) default is 5
 
- -density 7
 
- This option changes the size of random maps.
 
- -worldsize 800
 
- This option gives buildings random heights.  This is used when
 
- you are using random maps.
 
- -h
 
- Game Styles ##
 
- This enables capture-the-flag style game. Default is free-for-all style.
 
- Requires one base object for each team to be specified in the world file.
 
- Can be used with random world generation.
 
- -c
 
- More than one team-flag may be specified.
 
- This is generally not desirable.
 
- B* - Blue Team   G* - Green Team, P* - Purple Team,  R* - Red Team,
 
- +f B*
 
- +f R*
 
- This sets the maximum number of shots before a reload.  The default
 
- is 5.
 
-ms 3
- This makes most shots ricochet.
 
+r
- This option allows jumping.
 
-j
- These two flags can be used if they are not specified as options.
 
- +f R{1} # Ricochet
 
- +f J{1} # Jumping
 
- This option allows for flags on box buildings.
 
- -fb
 
- This option allows tanks to spawn on buildings. This is especially useful
 
- as tank spawn locations are now are calculated on the server without the
 
- advantage of knowing where shots are.
 
- -sb
 
- By default if a player kills a teammate, he dies too, this option turns this
 
- off.  Used mostly for capture the flag style games.
 
- -tk
 
- Kick a player if his ratio of teammate to non-teammate kills is this
 
- percentage or greater.
 
-tkkr 32
- This option allows you to tell the server how long a team flag remains
 
- before it is reset after the last player on a team leaves.  The default
 
- is 30 seconds.
 
- -tftimeout 60
 
- Hunt the rabbit game is activated with this option.
 
- Use only one of these options.
 
- Choose rabbit based on score.
 
- -rabbit score
 
- Rabbit is chosen by whoever kills the rabbit.
 
- -rabbit killer
 
- Or you can choose the rabbit randomly.
 
- -rabbit random
 
- It is possible to restrict bots and autopilot from being used on the server.
 
- This is accomplished with the following.
 
- -disableBots
 
- This option causes the server to quit after serving one game.  This is
 
- handy if you want to do a timed game, or script a rotating server.
 
- -g
 
- This option sets the max score for players.  The game ends when a person
 
- reaches this score and is declared the winner.
 
- -mps 100
 
- This sets the max team score.  The first team to reach this score is
 
- declared the winner and the game is ended.
 
- -mts 250
 
- This dumps the score to console when it changes.
 
- -printscore
 
- This sets time limit (in seconds) for the game.  Time starts when first
 
- client connects.
 
- -time 3600
 
- This option requires a timed game to be started using the /countdown
 
- command to start a timed game.  Default is when first player joins.
 
- -timemanual
 
- List server Connection ##
 
- This is the public message that the server advertises on the public
 
- server list.  This is required if you want to be shown on the list.
 
- It often advertises the map you are using.  Keep it short.
 
-public "Noo BZFlag Server With Random Map"
- This is also needed to be listed on the public server list.  The
 
- address needs to be valid in DNS. It's your IP, plus port number.
 
-publicaddr 123.456.789.000:5154
- The server will listen on this port.  Default port is 5154.
 
-p 5154
- Tells server not to respond to "pings". This makes the server private.
 
- You should remove -public and -publicaddr when using it.
 
- If your router is open, you can still give people your IP and port, and
 
- they will be able to connect, you just wont be on the list.
 
- -q
 
- You probably don't need to use this, but it is there if you do.  This
 
- specifies where the server advertises itself.  The built-in default
 
- should work just fine.  You need to hunt down the proper address if
 
- it doesn't work. DON'T Change It
 
- -publiclist <list-server-url>
 
- Server will listen for and respond to "pings" (sent via broadcast) on
 
- the given interface.  The server uses the first interface by default.
 
- This is the TCP/UDP/IP address the server will listen on.
 
- You don't need to use this unless your server has multiple
 
- interfaces and doesn't show up on the server lists.
 
- -i 123.456.789.000
 
- Player Connections ##
 
- Automatically assigns players to teams when they join so that teams are
 
- evenly matched in number of players.  Players are placed on teams with
 
- lowest number of players first, then those with the lowest scores or
 
- kill ratios.
 
-autoTeam
- This sets the max number of players.  It can be done in 2 ways.  A flat
 
- count of players, or by number of players on a given team.
 
- This allows up to 50 players, no team limits.
 
- Typical home DSL connections max out at 12 players before lag begins.
 
- Lag equals players times shots. So a one-shot server could have more
 
- players, and vice-versa.
 
-mp 12
- This allows for max player by team.
 
- The order is rogue, red, green, blue, purple, observer.
 
- -mp 3,3,3,3,3,3
 
- This requires clients to use UDP (a good thing).  This will generally
 
- make the server behave better, and make play more smooth.
 
- It will kick players who are unable to establish a UDP connection
 
- when they attempt to fire.
 
-requireudp
- Set to not use a UDP connection for players. You typically do NOT want to
 
- do this (UDP is good!)
 
- -noudp
 
- This option warns the user their lag is too high when it crosses the
 
- number of milliseconds set.
 
-lagwarn 350
- This option kicks players after they have been warned about high lag for
 
- a certain number of times.
 
-lagdrop 3
- This option kicks the user after they have been idle for a number of
 
- seconds. Idle means paused, not-spawning or not-responding.
 
-maxidle 300
- This option sets up your ban list.  This is ip masks separated by commas.
 
- The * character is used as a wild card in range bans.
 
- -ban "192.168.1.5,10.10.2.*,10.2.*.*"
 
- This option tells the server where to store the ban list. The ban list will
 
- be loaded from this file when the server starts (if the file exists) and
 
- written back to the file when someone gets banned or unbanned. If this
 
- option isn't used the ban list will not be saved.
 
- -banfile /path/to/mybanfile.txt
 
- Registered player files which will be loaded on startup.
 
- Use all three if you are not connecting to the list server.
 
- Players can use /register passwd and  /identify passwd
 
- to  confirm their identities.
 
- passdb stores local user password mappings.
 
- -passdb /path/to/passes.txt
 
- userdb stores user to group mappings.
 
- -userdb /path/to/users.txt
 
- If you use the BZFlag forums at http://my.bzflag.org/bb
 
- and have established groups there, you only need groupdb
 
- Though local registrations can also be used.
 
- groupdb stores group to permission mappings.
 
- -groupdb /path/to/groups.txt
 
- If you have registered groups at the bzbb forums, only players
 
- in this group will see your server in the list.
 
- -advertise NOOB.COP
 
- General Options ##
 
- This is the server welcome message.  Please change it.
 
-srvmsg " This is a Noo BZFlag Server "
-srvmsg " Have Fun and Play Nice "
- Define a message which will be broadcast to all players every 15 minutes.
 
-admsg " Noo BZFlag Server "
-admsg " BZFlag is Fun "
- This sets the amount of time in seconds that is required to pass between
 
- two identical messages sent.
 
-spamtime 15
- This sets the amount of times to warn spammers (see -spamtime) before they
 
- are kicked.
 
-spamwarn 3
- Specify a file that contains bad words that will be used when
 
- either -filterCallsigns or -filterChat is enabled.
 
- A multilingual badwords file can be found in source downloads.
 
- -badwords /path/to/badwords.txt
 
- Turn on the filtering of chat messages.  Messages have words provided
 
- via a  -badwords file are replaced with !@#$%^&* characters.
 
- -filterChat
 
- Turn on the filtering of callsigns.  Callsigns are compared against
 
- bad words provided via -badwords.
 
- -filterCallsigns
 
- By default, all filtering is aggressive, matching much more than what
 
- is strictly listed in a -badwords file for convenience. Providing this
 
- option will make the -filterCallsigns and -filterChat comparisons
 
- exact match only.
 
- -filterSimple
 
- This forces all clients to use the same time of day.  The time is
 
- determined by the server's clock.  This disables the + and - keys
 
- on the clients.
 
- -synctime
 
- Player Controlled Functions ##
 
- This option specifies a help file that will be displayed when the player
 
- types /help name
 
- Maximum length is 50 lines and 120 characters per line
 
- -helpfile shock /path/to/shockwavehelp.txt
 
- -helpfile noob /path/to/noobhelp.txt
 
- You can specify a file so that people can type /report to report problems
 
- on the server.  The reports are logged in this file.
 
- -reportfile /path/to/reports.txt
 
- You can also use this option to cause the /report to trigger a command
 
- as well as, or instead of, logging to a file.
 
- -reportpipe command
 
- This specifies the number of seconds in which a poll can be vetoed.
 
- -vetoTime 60
 
- This specifies the percentage of people required for a successful vote.
 
- -votePercentage 51
 
- This is the number of voters required to hold a poll.
 
- -votesRequired 6
 
- This is the length of time that players have to vote.
 
- -voteTime 60
 
- Flags ##
 
- This option allows for antidote flags to be available for players who
 
- get bad flags.
 
-sa
- Bad flags are automatically dropped after this many seconds.
 
-st 5
- Bad flags are automatically dropped after this many wins.
 
-sw 1
- This allows you to limit the number of shots from a particular flag.
 
- -sl GM 20
 
- -sl L 20
 
- There are two sets of flags. Flags that must be in the world at all times
 
- and flags that may get generated randomly. in addition. +f specifies flags that
 
- must be there and -f specifies flags the should never be generated.
 
- The server will randomly place flags from the following list.
 
- To be sure there is at least a certain amount of a flag on the map
 
- at any given time, you can use the +f option to guarantee a certain
 
- number of a flag.
 
- Good Flags
 
+f A{2}  #  Agility
+f CL{2} #  Cloaking 
+f F{2}  #  rapid Fire
+f G{1}  #  Genocide
+f GM{2} #  Guided Missile
+f IB{2} #  Invisible Bullett
+f L{2}  #  Laser
+f MG{2} #  Machine Gun
+f N{2}  #  Narrow
+f OO{2} #  Oscillation Overthruster
+f PZ{2} #  Phantom Zone
+f QT{2} #  QuickTurn
+f SB{2} #  Super Bullet
+f SE{2} #  SEer
+f SH{2} #  SHield 
+f SR{2} #  SteamRoller
+f ST{2} #  Stealth
+f SW{2} #  ShockWave 
+f T{2}  #  Tiny
+f TH{2} #  THeif
+f US{2} #  USeless
+f V{2}  #  Velocity (high speed)
+f WG{2} #  WinGs 
- BAD FLAGS
 
+f B{1}  #  Blindness
+f BY{1} #  Bouncy 
+f CB{1} #  Color Blindess
+f FO{1} #  Forward Only
+f JM{1} #  Jamming
+f LT{1} #  Left Turn only
+f M{1}  #  Momentum
+f NJ{1} #  No Jumping
+f O{1}  #  Obesity
+f RC{1} #  Reverse Controls
+f RO{1} #  Reverse Only
+f RT{1} #  Right Turn only
+f TR{1} #  Trigger Happy
+f WA{1} #  Wide Angle
- Using "+f good" is the equivalent of doing +f for each of the good flags.
 
- If you want to restrict a certain flag, you can use the -f option.
 
- just like with the +f option.  "-f bad" is the same as doing -f for
 
- all of the bad flags.
 
- -f bad  #no bad flags
 
- +f good #one of each good flag
 
- -f G    #no genocide
 
- Use +s to have the server generate a certain number of extra flags
 
- and have them available at all times. This is in addition to
 
- any other flags specified.
 
- +s 20
 
- The server will have up to this many super flags at any time.
 
- Use this if you don't use any other method of flag generation.
 
- -s 30
 
- Variables ##
 
- And there are three ways to load sets of server-specific variables.
 
- They can be specified in this .conf file.
 
- They can be specified in the .bzw map file in an options block.
 
- Or they can be specified in a third file with this option
 
- -vars /path/to/vars.txt
 
- Server variables can also be modified in-game using
 
- /set _varName value
 
- View the entire variable list by using
 
- /set    (with nothing afterward) lists all vars
 
- /diff will list most non-default settings
 
- /?    will list other available commands
 
- Here are a few examples of variables.
 
- Some variables are set to 0 for off, 1 for on.
 
- -set _obeseFactor 12
 
- -set _skyColor grey44
 
- -set _wingsJumpCount 3
 
- -set _tankExplosionSize 60
 
- -set _jumpVelocity 20
 
- -set _squishTime 7
 
- -set _mirror grey22
 
- -set _wallHeight 2
 
- -set _shotsKeepVerticalVelocity 1
 
- -set _drawGround 1
 
- -set _drawSky 1
 
- -set _drawClouds 0
 
- -set _drawMountains 0
 
- -set _fogMode exp
 
- -set _fogColor black
 
- -set _fogDensity .01
 
-set _rainType bubble
- Plugins ##
 
- Plugins have mostly superseded patches as a means of modifying
 
- the play of BZFlag servers. Recent improvements in the bzfs2.0.9 have enabled
 
- almost every server functionality to be modified with the plugin API.
 
- Plugins cannot be accessed unless you compile your plugins and
 
- bzfs binary with the option --enable-shared
 
- -loadplugin /path/to/playHistoryTracker
 
- Replay ##
 
- You can set up a server for replay mode by entering this option
 
- -replay
 
- This option sets the recording buffer to the specified amount of megabytes.
 
- -recbuf 2
 
- This option sets the directory to look for and save recordings.
 
- -recdir
 
- More Comments ##
 
- This is intended to include the minimum options for a working
 
- BZFlag server, that is also connected to the list server.
 
- All you need to do is edit your IP numbers in -publicaddr
 
- and start bzfs.
 
- As it connects to the list server, your terminal will show
 
- something that looks like a player has joined, then immediately left.
 
- When you see that happen, you have succeeded, and are listed.
 
- If you can not connect to the list server, you probably need to open
 
- port 5154 through your router, for both UDP and TCP. Instructions for that
 
- are not included here.
 
- You join your server locally, by opening your BZFlag game client
 
- and editing these lines in the JOIN GAME screen.
 
- In the SERVER line add  localhost
 
- In the PORT line add     5154
 
- Then JOIN your server.
 
- Here are the short instructions.
 
- Open your router firewall at port 5154
 
- Change the -publicaddr line in this .file to match your IP.
 
- In your terminal, cd to the location of the bzfs binary.
 
- ./bzfs -conf /path/to/sample.conf
 
- Don't take out any # comment markers or add options that you think look cool
 
- until after you have the server working.
 
- The options you need have been included in this file.
 
- You don't even need to specify a map, bzfs will create a random map for you.
 
- You do not even need this .conf file to start a server.
 
- You can use as many options you'd like just typing them into the terminal.
 
- Assuming you have installed BZFlag in default locations.
 
- In Macintosh terminal application these two should work
 
- cd /Applications/BZFlag2.0.8/Contents/MacOS/
 
- ./bzfs -dd
 
- In windows command prompt, these two commands should suffice
 
- cd C:\program files\bzflag2.0.2
 
- bzfs.exe -dd
 
- All other path examples given in this file use *nix format
 
- Windows users will have to change all the path examples given in this file.