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1.10 Releases: Difference between revisions

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added version 1.10.2
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|-
|-
| {{Hl3}} |'''Release Version:'''  
| {{Hl3}} |'''Release Version:'''  
| {{Hl3}} |'''Release Date:'''  
| {{Hl3}} |'''Release Date:'''
|-
|-
|  [[BZFlag 1.10.8]]  || 10/05/2004                                     
|  [[1.10 Releases#1.10.0|BZFlag 1.10.0]]  || 12/09/2003
|-
|-
|  [[BZFlag 1.10.6]]  || 05/14/2004     
|  [[1.10 Releases#1.10.2|BZFlag 1.10.2]]  || 12/23/2003
|-
|-
|  [[BZFlag 1.10.4]]  || 01/24/2004                                        
|  [[1.10 Releases#1.10.4|BZFlag 1.10.4]]  || 01/24/2004
|-
|-
|  [[BZFlag 1.10.2]]  || 12/23/2003                               
|  [[1.10 Releases#1.10.6|BZFlag 1.10.6]]  || 05/14/2004
|-
|-
|  [[1.10 Releases#1.10.0|BZFlag 1.10.0]]  || 12/09/2003               
|  [[1.10 Releases#1.10.8|BZFlag 1.10.8]]  || 10/05/2004
|-
|-
|}
|}


==1.10.0==
==1.10.0==
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* Server-side callsign and improved chat filtering - Sean Morrison
* Server-side callsign and improved chat filtering - Sean Morrison
* Rabbit game style - David Trowbridge, Dave Brosius
* Rabbit game style - David Trowbridge, Dave Brosius
==1.10.2==
BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23.
* improved transparent proxy support for server - Frank Thilo, Alfredo Tupone
* Stop infinite spawn loop with complex worlds containing big pyramids
* Misc Swear processing fixes - Sean Morrison
* Allow banfile to be empty or not exist
* Don't let zoned tanks flatten Burrowed tanks
* Don't spawn in multiple locations based on multiple r-clicks
* Don't get speed kicked ejecting from buildings due to expansion
* Fix game style menu position
* Take flipz collisions in account for pyramids
* Fix Respawning after non-shot kills (Geno, Self Destruct, etc)
* More caching of BZBD vars - Frank Thilo
* ServerList uses strict http/1.1 - Frank Thilo
* Fix playercounts in rabbit mode
* GM now tracks player in slot 0
* Relax kick tolerances and soften kick messages - Sean Morrison
* Better lag stats - Frank Thilo
* Server-side Autoteam - Sean Morrison, Tupone Alfredo, Frank Thilo
* Remove bad lite effects with Thief steal
* Protect against crashes due to bad shot ids
* Better key binding - Tupone Alfredo, Dave Brosius
* Relax flag drop time for speed checking - Sean Morrison
* Better unresponsive player removal messages
* added kill messages as an option to bzadmin - Lars Luthman
* let genocided players spawn again - Lars Luthman
* auto team is now handled solely in the server - Frank Thilo
* increase averaging for jitter and loss values in lagstats - Frank Thilo
* mrtg script updated - Tim Riker


[[Category:Versions]]
[[Category:Versions]]
[[Category:Releases]]
[[Category:Releases]]

Revision as of 17:50, 11 November 2025

The 1.10.x series had 5 releases total.

Release Version: Release Date:
BZFlag 1.10.0 12/09/2003
BZFlag 1.10.2 12/23/2003
BZFlag 1.10.4 01/24/2004
BZFlag 1.10.6 05/14/2004
BZFlag 1.10.8 10/05/2004

1.10.0

BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world".

  • control spawn on buildings with -sb - Frank Thilo
  • Initial Docbook documentation - Sean Morrison
  • Persistent bans with -banfile <filename> - Lars Luthman
  • Streamroll collision detection is now compressed in height - Alfredo Tupone
  • Rendering options are actuated immediately - Alfredo Tupone
  • Height of base thickness (in world files) goes over the wire - Alfredo Tupone
  • Fixed collision-detection for many cases - Alfredo Tupone
    • falling through floor when lagging
    • being stuck when tank expands
    • shot going into the ground
    • collision with pyramids
  • Avoiding stuck on connection - Alfredo Tupone
  • Web/Database based list server - Alfredo Tupone, ...
  • Fixed bugs in the bzfs manual and the bzfs help output - KR (through Lars)
  • Save world files from the client - Dave Brosius
  • Drop flags on pause after timeout - Sean Morrison
  • Set size of shots on radar - Sean Morrison
  • Server spawn positions - Dave Brosius
  • Added client-side automatic team selection - Alfredo Tupone, Sean Morrison
  • Calc jitter based on client timestamps in MsgPlayerUpdate - Frank Thilo
  • Add /reset var server cmd - Dave Brosius
  • Add /set var value server cmd - Dave Brosius
  • improved /ban /banlist added reason and time parsing - Dennis Pedersen
  • Shortened GM to 0.95 normal shot (tuneable) - Tim Riker
  • tarball now supports "rpm -tb <foo>.tar.gz" - Tim Riker
  • bzfs uses 1 port instead of 2 - Alfredo Tupone
  • bzflag is officially assigned port 5154 as default - IANA, Tim Riker
  • bots (-solo) game is by far more playable - Alfredo Tupone
  • Added client-side chat filtering - Sean Morrison
  • Configuration files and cache is stored in ~/.bzf/ on *IX - Lars Luthman
  • Added team ID to shots for TK reasons (1.9.2) - Jeff Myers
  • Changed version numbers to be xx.xx.xx and display the build OS & Date - Jeff Myers & others for auto tools
  • Added voting sytem with /poll, /vote, and /veto commands - Sean Morrison
  • Added bzadmin - Lars Luthman
  • Munitions now bounce off buildings/ground in z direction - Dave Brosius
  • World object and -worldsize paramaters - Jeff Myers
  • Server side world parm (bzdb) file [clo] - Dave Brosius
  • MsgTeamUpdate, MsgFlagUpdate coalesced - Dave Brosius
  • Burrow Flag - Dave Brosius
  • Observer is a first class team - Dave Brosius
  • AutoPilot from 1.8 - Dave Brosius
  • Thief Flag - Dave Brosius
  • MsgPlayerUpdate now has order, reject ooo packets - Dave Brosius
  • Removed old UDP queueing code and headers - Micah Dowty
  • Convert closed FlagIds to flexible FlagType's - Micah Dowty, Dave Brosius, Tim Riker
  • Add back PNG support from 1.8 - Dave Brosius, Sean Morrison
  • Add back BZDB from 1.8 - David Trowbridge, Dave Brosius
  • Seer, Masquerade Flags - Dave Brosius
  • Don't broadcast single player messages - Dave Brosius
  • Customizable map size in maps - Jeff Myers
  • Drive and Shoot thru options in maps - Jeff Myers
  • Show Team kill score in Scoreboard - Dave Brosius
  • Beginnings of flag 'negotiation' - Dave Brosius
  • Pass reason in MsgKilled, add support for SR noise - Dave Brosius
  • Remove unnessary MsgScore from player to server - Dave Brosius
  • Remove old lag pings - Dave Brosius
  • BeOS port - François Revol
  • Collision detection fixes - David Trowbridge, Jeff Myers
  • PlayerId -> ubyte - David Trowbridge, Frank Thilo
  • Get rid of reconnect port - David Trowbridge
  • Hunt opponent in HUD - Adam Krell, David Trowbridge
  • Flag system cleanup - Dave Brosius
  • Server-side callsign and improved chat filtering - Sean Morrison
  • Rabbit game style - David Trowbridge, Dave Brosius

1.10.2

BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23.

  • improved transparent proxy support for server - Frank Thilo, Alfredo Tupone
  • Stop infinite spawn loop with complex worlds containing big pyramids
  • Misc Swear processing fixes - Sean Morrison
  • Allow banfile to be empty or not exist
  • Don't let zoned tanks flatten Burrowed tanks
  • Don't spawn in multiple locations based on multiple r-clicks
  • Don't get speed kicked ejecting from buildings due to expansion
  • Fix game style menu position
  • Take flipz collisions in account for pyramids
  • Fix Respawning after non-shot kills (Geno, Self Destruct, etc)
  • More caching of BZBD vars - Frank Thilo
  • ServerList uses strict http/1.1 - Frank Thilo
  • Fix playercounts in rabbit mode
  • GM now tracks player in slot 0
  • Relax kick tolerances and soften kick messages - Sean Morrison
  • Better lag stats - Frank Thilo
  • Server-side Autoteam - Sean Morrison, Tupone Alfredo, Frank Thilo
  • Remove bad lite effects with Thief steal
  • Protect against crashes due to bad shot ids
  • Better key binding - Tupone Alfredo, Dave Brosius
  • Relax flag drop time for speed checking - Sean Morrison
  • Better unresponsive player removal messages
  • added kill messages as an option to bzadmin - Lars Luthman
  • let genocided players spawn again - Lars Luthman
  • auto team is now handled solely in the server - Frank Thilo
  • increase averaging for jitter and loss values in lagstats - Frank Thilo
  • mrtg script updated - Tim Riker