This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
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m spelling/format  | 
				m doh, more formatting... getting tired :)  | 
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==Code==  | ==Code==  | ||
The code for a zone is as follows:  | The code for a zone is as follows:  | ||
{|  | |||
|  | |||
   zone    |    zone    | ||
     name example_zone    |      name example_zone    | ||
| Line 14: | Line 15: | ||
     safety 1 2 3 4  |      safety 1 2 3 4  | ||
   end  |    end  | ||
|}  | |||
Valid parameters for the zone are  | Valid parameters for the zone are  | ||
*'''position''': Defines the position of the zone in the word (x/y/x)  | *'''position''': Defines the position of the zone in the word (x/y/x)  | ||
Revision as of 01:16, 24 March 2007
A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.
Code
The code for a zone is as follows:
zone name example_zone position 0.0 0.0 0.0 size 1.0 1.0 1.0 rotation 0.0 zoneflag GM,2 OO flag L SW good bad team 0 1 2 3 4 safety 1 2 3 4 end  | 
Valid parameters for the zone are
- position: Defines the position of the zone in the word (x/y/x)
 - size: Defines the size of the zone (rectangular prism)
 - rotation: Defines a rotation around the Z axis for the box, in degrees.
 - zoneflag: Generates the flags listed inside this zone (adding flag,n for the quantity)
 - flag: Listed flags will spawn in the zone.
 - team: Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
 - saftey: Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
 
Appearance
Zones have no appearance in a map other than what they define (ex: flags or tank spawns).
History
Editor Support
The zone object is not supported by any known editors.