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Bz restart: Difference between revisions
		
		
		
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 New page: {{BZFS_API_Doc}} {{BZFS_API_Funcs}} ==Prototype== BZF_API bool bz_restart ( void );;  ==Parameters== none.  ==Description== This API function will cause the server to do a full restart. Th...  | 
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{{BZFS_API_Funcs}}  | {{BZFS_API_Funcs}}  | ||
==Prototype==  | ==Prototype==  | ||
BZF_API bool bz_restart ( void )  | BZF_API bool bz_restart ( void );  | ||
==Parameters==  | ==Parameters==  | ||
Revision as of 01:59, 14 August 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Prototype
BZF_API bool bz_restart ( void );
Parameters
none.
Description
This API function will cause the server to do a full restart. This restart will perform the following actions.
* kick all players * stop any countdowns * stop any recordings * unload the world * reload the world ( calling bz_eGetWorldEvent allowing for a map file override ) * resets all flags. * accept new connections.
Usage=
This will basically do a server and map reload, with out a full shutdown of the server executable. None of the plug ins are unloaded and the server will not be delisted from the list server. This function is intended for plug-ins that wish to reload the server with a different map.
Notes
There may be some additional things that need to reset. They will need to be added as they are found ( like reload the command line options, or let the plug-in set them ).