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Bz saveWorldCacheFile: Difference between revisions
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New page: {{BZFS_API_Doc}} {{BZFS_API_Funcs}} ==Prototype== BZF_API bool bz_saveWorldCacheFile( const char* file ); ==Parameters== * file ( path and file name to save the cache file to) ==Descri... |
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==Parameters== | ==Parameters== | ||
{| border="1" cellpadding="20" cellspacing="0" | |||
!name | |||
!type | |||
!value desription | |||
|- | |||
|file | |||
|const char* | |||
|path and file name to save the cache file to | |||
|} | |||
==Description== | ==Description== | ||
Forces the server to save out a world cache file into the specified file. The function will return true if the write was sucsessfull, or false if there was an error. | Forces the server to save out a world cache file into the specified file. The function will return true if the write was sucsessfull, or false if there was an error. | ||
Revision as of 02:33, 14 August 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. |
Prototype
BZF_API bool bz_saveWorldCacheFile( const char* file );
Parameters
| name | type | value desription |
|---|---|---|
| file | const char* | path and file name to save the cache file to |
Description
Forces the server to save out a world cache file into the specified file. The function will return true if the write was sucsessfull, or false if there was an error.