This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Zone: Difference between revisions
 →History:   - Added.  | 
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     size 1.0 1.0 1.0  |      size 1.0 1.0 1.0  | ||
     rotation 0.0  |      rotation 0.0  | ||
     zoneflag GM  |     # Add two GM, one OO  | ||
     zoneflag GM 2 OO  | |||
     flag L SW good bad  |      flag L SW good bad  | ||
     team 0 1 2 3 4  |      team 0 1 2 3 4  | ||
| Line 21: | Line 22: | ||
size=Defines the size of the zone (rectangular prism)  | size=Defines the size of the zone (rectangular prism)  | ||
rotation=Defines a rotation around the Z axis for the box, in degrees.  | rotation=Defines a rotation around the Z axis for the box, in degrees.  | ||
zoneflag=Generates the flags listed inside this zone (adding flag  | zoneflag=Generates the flags listed inside this zone (adding "flag n" for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options.  | ||
flag=Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.  | flag=Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.  | ||
team=Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).  | team=Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).  | ||
Revision as of 15:48, 14 August 2007
A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.
Code
The code for a zone is as follows:
zone name example_zone position 0.0 0.0 0.0 size 1.0 1.0 1.0 rotation 0.0 # Add two GM, one OO zoneflag GM 2 OO flag L SW good bad team 0 1 2 3 4 safety 1 2 3 4 end  | 
Valid parameters for the zone are <properties> position=Defines the position of the zone in the word (x/y/x) size=Defines the size of the zone (rectangular prism) rotation=Defines a rotation around the Z axis for the box, in degrees. zoneflag=Generates the flags listed inside this zone (adding "flag n" for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options. flag=Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options. team=Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple). saftey=Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple). </properties>
Appearance
Zones have no appearance in a map other than what they define (ex: flags or tank spawns).
History
Zones were added to BZFlag in version 2.0.0.
Editor Support
The zone object is not supported by any known editors.