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TextureMatrix: Difference between revisions
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  textureMatrix  |   textureMatrix  | ||
  name example_texmat  |   name example_texmat  | ||
  scale 0.0 0.0 1.0 1.0   |   scale 0.0 0.0 1.0 1.0  | ||
  spin 0.0   |   spin 0.0  | ||
  shift 0.0 0.0   |   shift 0.0 0.0  | ||
  center 0.5 0.5   |   center 0.5 0.5    | ||
  fixedscale 0.0 0.0   |   fixedscale 0.0 0.0  | ||
  fixedspin 0.0   |   fixedspin 0.0  | ||
  fixedshift 0.0 0.0   |   fixedshift 0.0 0.0  | ||
  end  |   end  | ||
|}  | |}  | ||
Revision as of 03:54, 9 November 2007
The texture matrix object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones.
Code
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 spin 0.0 shift 0.0 0.0 center 0.5 0.5 fixedscale 0.0 0.0 fixedspin 0.0 fixedshift 0.0 0.0 end  | 
Texture Matrix must be used in conjunction with the Material object using texmat. valid parameters for a Material are: <properties> name=name for reference scale=u/v freqs, u/v scales spin=rotation freq shift=u/v freqs center=dynamic u/v center (for spin and scale) fixedscale=time invariant u/v scale fixedspin=time invariant rotation fixedshift=time invariant u/v shift </properties>
Examples
Texture Matrix is often used to create the appearance of flowing water or lava with the "shift" argument.