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Bz eFilteredChatMessageEvent: Difference between revisions
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Revision as of 17:44, 28 November 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eFilteredChatMessageEvent is an API event that is called for each chat message the server receives. It is called after the server or any plug-ins have done chat filtering.
Data
bz_eFilteredChatMessageEvent returns the bz_ChatEventData_V1 data class, this class is shared with the bz_eRawChatMessageEvent event.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eFilteredChatMessageEvent. | 
| from | int | The player ID sending the message. | 
| to | int | The player ID that the message is to if the message is to an individual, or a broadcast. If the message is a broadcast the id will be BZ_ALLUSERS. | 
| team | bz_eTeamType | The team the message is for if it not for an individual or a broadcast. If it is not a team message the team will be eNoTeam. | 
| message | bz_ApiString | The filtered final text of the message. | 
| eventTime | double | The time of the event. | 
Uses
This is a notification only event. The text of the chat message can not be changed, and has been pre-filtered. This event is the primary hook for plug-ins that wish to implement chat longing or chat relay. Plug-ins that wish to do chat filtering should use the bz_eRawChatMessageEvent event.