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Modeltool: Difference between revisions
		
		
		
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 modeltool options  | 
				m added -bounding and -nomats.   Is my -bounding drfinition correct?  | 
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| Line 5: | Line 5: | ||
   -g <name>  : use group definition  |    -g <name>  : use group definition  | ||
   -tx <dir>  : set texture prefix  |    -tx <dir>  : set texture prefix  | ||
 -nomats : no materials are output in the .bzw.  | |||
   -sm	: use the smoothbounce property  |    -sm	: use the smoothbounce property  | ||
   -yz	: flip y and z coordinates  |    -yz	: flip y and z coordinates  | ||
| Line 22: | Line 23: | ||
   -bspskip <val> : skip faces with this material when importing a bsp  |    -bspskip <val> : skip faces with this material when importing a bsp  | ||
   -bounds : compute the bounds and sphere for draw info meshes and write them to the map  |    -bounds : compute the bounds and sphere for draw info meshes and write them to the map  | ||
  -bounding : generates invisible faces (and a material) to be used  for collision detection  | |||
   -comments: add comments to the resulting bzw file (will make it a lot larger  |    -comments: add comments to the resulting bzw file (will make it a lot larger  | ||
   -striplimit <val>: the longest triangle strip to use for LODs     |    -striplimit <val>: the longest triangle strip to use for LODs     | ||
[[category:Map Making]]  | [[category:Map Making]]  | ||
[[category:Map Editors]]  | [[category:Map Editors]]  | ||
Revision as of 00:48, 27 December 2007
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool options
-g <name> : use group definition -tx <dir> : set texture prefix -nomats : no materials are output in the .bzw. -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -m : disable materials -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -sh : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp -bounds : compute the bounds and sphere for draw info meshes and write them to the map -bounding : generates invisible faces (and a material) to be used for collision detection -comments: add comments to the resulting bzw file (will make it a lot larger -striplimit <val>: the longest triangle strip to use for LODs