This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Modeltool: Difference between revisions
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differentiate arguments and diconf arguments |
m had forgotten -angvel |
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DIconf Arguments | DIconf Arguments | ||
-angvel <val> : Apply angular motion to the drawinfo. In radians per minute. | |||
-nomats : do not write materials. | -nomats : do not write materials. | ||
-bounds : compute the bounds and sphere for draw info meshes and write them to the map | -bounds : compute the bounds and sphere for draw info meshes and write them to the map | ||
Revision as of 05:38, 31 December 2007
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool Arguments
-g <name> : use group definition -tx <dir> : set texture prefix -m : disable materials (matref) -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -s : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp
DIconf Arguments
-angvel <val> : Apply angular motion to the drawinfo. In radians per minute. -nomats : do not write materials. -bounds : compute the bounds and sphere for draw info meshes and write them to the map -bounding : generates invisible faces (and a material) to be used for collision detection -comments : add comments to the resulting bzw file (will make it a lot larger -striplimit <val> : the longest triangle strip to use for LODs (16 recommended)