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Bz zapPlayer: Difference between revisions
		
		
		
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 New page: {{BZFS_API_Doc}}{{BZFS_API_Funcs}} ==Prototype== BZF_API bool bz_zapPlayer(int player );  ==Parameters== ; int  player : Player index to force a respawn.  ==Returns== False if the player d...  | 
				m Typo, player -> playing  | 
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==Description==  | ==Description==  | ||
This function is used to force a player to respawn. Her client will simply respawn and continue   | This function is used to force a player to respawn. Her or his client will simply respawn and continue playing. Any flags will be dropped. Plug-ins that wish to move the player to a specific location must provide that position on the [[bz_eGetPlayerSpawnPosEvent]] event.  | ||
==Version==  | ==Version==  | ||
Requires BZFS 2.99.5 (20080809, r18308) or later  | Requires BZFS 2.99.5 (20080809, r18308) or later  | ||
Revision as of 23:41, 30 December 2008
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Prototype
BZF_API bool bz_zapPlayer(int player );
Parameters
- int player
 - Player index to force a respawn.
 
Returns
False if the player does not exist, or is not alive. True if the operation completed.
Description
This function is used to force a player to respawn. Her or his client will simply respawn and continue playing. Any flags will be dropped. Plug-ins that wish to move the player to a specific location must provide that position on the bz_eGetPlayerSpawnPosEvent event.
Version
Requires BZFS 2.99.5 (20080809, r18308) or later