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Bz fireWorldWep: Difference between revisions
		
		
		
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				 Add some more information  | 
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| Line 13: | Line 13: | ||
| param4        = tilt  | | param4        = tilt  | ||
| param4type    = float  | | param4type    = float  | ||
| param4desc    = The tilt of the weapon.  | | param4desc    = The tilt of the weapon in radians.  | ||
| param5        = direction  | | param5        = direction  | ||
| param5type    = float  | | param5type    = float  | ||
| param5desc    = The direction of which to fire the world weapon. (rotation)  | | param5desc    = The direction of which to fire the world weapon in radians. (rotation)  | ||
| param6        = shotID  | | param6        = shotID  | ||
| param6type    = int  | | param6type    = int  | ||
| param6desc    = Shot ID of the world weapon. Each shot is given a unique shot ID   | | param6desc    = Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking.  | ||
| param7        = dt  | | param7        = dt  | ||
| param7type    = float  | | param7type    = float  | ||
| param7desc    =   | | param7desc    = Delay time. How many seconds the weapon waits before firing.  | ||
}}  | }}  | ||
Revision as of 19:16, 17 May 2009
void bz_fireWorldWep (const char* flagType, float lifetime, float *pos, float tilt, float direction, int shotID, float dt)
Fires a world weapon.
Parameters: 
flagType  -  Flag type the world weapon will fire with. 
lifetime  -  How long the world weapon will "live". 
*pos  -  Position the world weapon will fire from. 
tilt  -  The tilt of the weapon in radians. 
direction  -  The direction of which to fire the world weapon in radians. (rotation) 
shotID  -  Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking. 
dt  -  Delay time. How many seconds the weapon waits before firing.