This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Bz eLuaDataEvent: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 forgot bz_  | 
				|||
| Line 3: | Line 3: | ||
==Overview==  | ==Overview==  | ||
The ''  | The '''bz_eLuaDataEvent''' is an API event that is called each time a BZDB variable is changed.  | ||
==Data==  | ==Data==  | ||
'''bz_eLuaDataEvent''' returns the '''bz_LuaDataEventData_V1''' data class.  | '''bz_eLuaDataEvent''' returns the '''bz_LuaDataEventData_V1''' data class.  | ||
Latest revision as of 18:32, 25 September 2010
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eLuaDataEvent is an API event that is called each time a BZDB variable is changed.
Data
bz_eLuaDataEvent returns the bz_LuaDataEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eLuaDataEvent | 
| srcPlayerID | int | ID of the player sending the data | 
| dstPlayerID | int | ID of the player receiving the data | 
| srcScriptID | int | ID of the sending script | 
| dstScriptID | int | ID of the receiving script | 
| status | int | Status of the data | 
| data | const char* | The data being sent | 
| doNotSend | bool | Whether or not to send the data | 
Usagae
All data retured is only for notification purposes except for doNotSend.