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Skybox: Difference between revisions
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{|  | {|  | ||
|  | |  | ||
world  | |||
name SkyboxMaterialTest  | |||
size 230  | |||
end  | |||
options  | |||
-set _drawCelestial 0  | |||
-set _drawClouds 0  | |||
-set _drawGround 0  | |||
-set _drawGroundLights 0  | |||
-set _drawMountains 0  | |||
-set _wallHeight 0  | |||
-set _skyColor black  | |||
end  | |||
#http://trepan.bzflag.bz/horizontal_gradient_blue_begin_red_and_transparant_end.png  | |||
# For reference, Include the other two "Magic" Material names.  | |||
# TeleMaterial will be available in  BZFlag version 3.0  | |||
# teleporter texture  | |||
material  | |||
name GroundMaterial  | |||
texture caution  | |||
end  | |||
material  | |||
name LeftSkyboxMaterial  | |||
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png  | |||
ambient 0.9 0.0 0.0 1.0  | |||
end  | |||
material  | |||
name FrontSkyboxMaterial  | |||
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png  | |||
ambient 0.8 0.0 0.0 1.0  | |||
end  | |||
material  | |||
name RightSkyboxMaterial  | |||
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png  | |||
ambient 0.7 0.0 0.0 1.0  | |||
end  | |||
material  | |||
name BackSkyboxMaterial  | |||
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png  | |||
ambient 0.5 0.0 0.0 1.0  | |||
end  | |||
material  | |||
name TopSkyboxMaterial  | |||
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png  | |||
ambient 0.4 0.0 0.0 1.0  | |||
end  | |||
material  | |||
name BottomSkyboxMaterial  | |||
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png  | |||
ambient 0.3 0.0 0.0 1.0  | |||
end  | |||
#End Space Skybox  | |||
|}  | |}  | ||
Revision as of 23:06, 7 February 2011
Skyboxes replace the normal scenery of BZFlag.
The material names needed to create a skybox are:
- LeftSkyboxMaterial
 - RightSkyboxMaterial
 - TopSkyboxMaterial
 - BottomSkyboxMaterial
 - FrontSkyboxMaterial
 - BackSyboxMaterial
 
Working with Skyboxes.
Unless all six images load correctly, no skybox will be displayed. For this reason it is recommended to start with a working skybox, and change one texture at a time, testing each image one at a time. Colors are applied to this test world to assist in identifying left/right and front/back materials. Image size will be automatically scaled to fit. Maximum default image size for clients is 1024 by 1024 pixels. Power-of-two pixel dimensions are recommended, but not required. You will notice a thin black line in the corners, this is a bug. This thin black line is not seen on GNU/Linux. It may only be on Mac OSX.
It is important to have 6 _different_ materials. Even if they all should look the same make them differ using for example the ambient or shader properties.
Code
| 
 world name SkyboxMaterialTest size 230 end options -set _drawCelestial 0 -set _drawClouds 0 -set _drawGround 0 -set _drawGroundLights 0 -set _drawMountains 0 -set _wallHeight 0 -set _skyColor black end 
 material name GroundMaterial texture caution end 
 material name FrontSkyboxMaterial texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png ambient 0.8 0.0 0.0 1.0 end material name RightSkyboxMaterial texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png ambient 0.7 0.0 0.0 1.0 end material name BackSkyboxMaterial texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png ambient 0.5 0.0 0.0 1.0 end material name TopSkyboxMaterial texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png ambient 0.4 0.0 0.0 1.0 end material name BottomSkyboxMaterial texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png ambient 0.3 0.0 0.0 1.0 end 
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