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Bz fireWorldWep: Difference between revisions
		
		
		
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 Add some more information  | 
				 Added missing parameter, Changed page style to match newer pages  | 
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{{  | {{BZFS_API_Doc}}  | ||
{{BZFS_API_Funcs}}  | |||
|   | ==Prototype==  | ||
|   | BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt );  | ||
|   | ==Parameters==  | ||
|   | {| border="1" cellpadding="20" cellspacing="0"  | ||
|   |    !name  | ||
|   |   !type  | ||
|   |   !value desription  | ||
|   |   |-  | ||
|   |   |flagType    | ||
|   |   |const char*    | ||
|   |   |Flag type the world weapon will fire with  | ||
|   |   |-  | ||
|   |   |lifetime  | ||
|   |   |float  | ||
|   |   |How long the world weapon will "live".  | ||
|   |   |-  | ||
|   |   |fromPlayer  | ||
|   |   |int  | ||
|   |   |Player ID that fired the shot, or BZ_SERVER.  | ||
|   |   |-  | ||
|   |   |*pos    | ||
|   |   |float  | ||
}  |   |Position the world weapon will fire from.  | ||
  |-  | |||
  |tilt    | |||
  |float  | |||
  |The tilt of the weapon in radians.  | |||
  |-  | |||
  |direction  | |||
  |float  | |||
  |The direction of which to fire the world weapon in radians. (rotation)  | |||
  |-  | |||
  |shotID  | |||
  |int  | |||
  |Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking.  | |||
  |-  | |||
  |dt  | |||
  |float  | |||
  |Delay time. How many seconds the weapon waits before firing.  | |||
  |}  | |||
==Description==  | |||
This API function will fire w worldweapon at the specified location with the specified parameters.  | |||
Revision as of 01:22, 1 July 2011
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Prototype
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt );
Parameters
| name | type | value desription | 
|---|---|---|
| flagType | const char* | Flag type the world weapon will fire with | 
| lifetime | float | How long the world weapon will "live". | 
| fromPlayer | int | Player ID that fired the shot, or BZ_SERVER. | 
| *pos | float | Position the world weapon will fire from. | 
| tilt | float | The tilt of the weapon in radians. | 
| direction | float | The direction of which to fire the world weapon in radians. (rotation) | 
| shotID | int | Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking. | 
| dt | float | Delay time. How many seconds the weapon waits before firing. | 
Description
This API function will fire w worldweapon at the specified location with the specified parameters.