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Bz ePlayerPausedEvent: Difference between revisions
		
		
		
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 Use {{BZFS_API_Doc}} {{BZFS_API_Events}}  | 
				 Some fixes to what the event's members actually are. Also name clarity.  | 
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==Data==  | ==Data==  | ||
'''bz_ePlayerPausedEvent''' returns the '''  | '''bz_ePlayerPausedEvent''' returns the '''bz_PlayerPausedEventData_V1''' data class.  | ||
   {| border="1" cellpadding="20" cellspacing="0"  |    {| border="1" cellpadding="20" cellspacing="0"  | ||
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   |bz_ePlayerPausedEvent  |    |bz_ePlayerPausedEvent  | ||
   |-  |    |-  | ||
   |  |    |player  | ||
   |int  |    |int  | ||
   |ID of the player who paused.  |    |ID of the player who paused.  | ||
Revision as of 02:45, 3 July 2011
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerPausedEvent is an API event that is called each time a playing tank is pauses.
Data
bz_ePlayerPausedEvent returns the bz_PlayerPausedEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerPausedEvent | 
| player | int | ID of the player who paused. | 
| pause | bool | Whether the player is pausing or unpausing | 
| time | double | Time local server time for the event. |