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Bz ePlayerPausedEvent: Difference between revisions
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Use {{BZFS_API_Doc}} {{BZFS_API_Events}} |
Some fixes to what the event's members actually are. Also name clarity. |
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==Data== | ==Data== | ||
'''bz_ePlayerPausedEvent''' returns the ''' | '''bz_ePlayerPausedEvent''' returns the '''bz_PlayerPausedEventData_V1''' data class. | ||
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|bz_ePlayerPausedEvent | |bz_ePlayerPausedEvent | ||
|- | |- | ||
| | |player | ||
|int | |int | ||
|ID of the player who paused. | |ID of the player who paused. | ||
Revision as of 02:45, 3 July 2011
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerPausedEvent is an API event that is called each time a playing tank is pauses.
Data
bz_ePlayerPausedEvent returns the bz_PlayerPausedEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerPausedEvent |
| player | int | ID of the player who paused. |
| pause | bool | Whether the player is pausing or unpausing |
| time | double | Time local server time for the event. |