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Bz ePlayerPausedEvent: Difference between revisions
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Some fixes to what the event's members actually are. Also name clarity. |
→Data: playerID, not player |
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| Line 17: | Line 17: | ||
|bz_ePlayerPausedEvent | |bz_ePlayerPausedEvent | ||
|- | |- | ||
| | |playerID | ||
|int | |int | ||
|ID of the player who paused. | |ID of the player who paused. | ||
Revision as of 21:36, 10 October 2011
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerPausedEvent is an API event that is called each time a playing tank is pauses.
Data
bz_ePlayerPausedEvent returns the bz_PlayerPausedEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerPausedEvent |
| playerID | int | ID of the player who paused. |
| pause | bool | Whether the player is pausing or unpausing |
| time | double | Time local server time for the event. |