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Bz eGetPlayerMotto: Difference between revisions
		
		
		
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 →Uses:  Accidently used BBCode instead of wiki syntax.  | 
				 →Data:  Found out every single event outputs eventTime...So went ahead and put it here.  | 
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| Line 20: | Line 20: | ||
   |bz_ApiString  |    |bz_ApiString  | ||
   |The motto of the joining player.  |    |The motto of the joining player.  | ||
  |eventTime  | |||
  |double  | |||
  |The server time the event occurred (in seconds.)  | |||
   |}  |    |}  | ||
==Uses==  | ==Uses==  | ||
This event is called '''before''' the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.  | This event is called '''before''' the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.  | ||
Revision as of 18:18, 15 October 2011
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGetPlayerMotto is an API event that is called when the player joins. It gives us the motto of the player.
Data
bz_eGetPlayerMotto returns the bz_GetPlayerMottoData_V1 data class.
| name | type | value description | |||
|---|---|---|---|---|---|
| eventType | bz_eEventType | bz_eGetPlayerMotto | |||
| motto | bz_ApiString | The motto of the joining player. | eventTime | double | The server time the event occurred (in seconds.) | 
Uses
This event is called before the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.