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Bz ePlayerPausedEvent: Difference between revisions
		
		
		
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m paused typo fix.  | 
				m →Data:  Clarify which value is returned for which pause state.  | 
				||
| Line 23: | Line 23: | ||
   |pause  |    |pause  | ||
   |bool  |    |bool  | ||
   |Whether the player is pausing or unpausing  |    |Whether the player is pausing(true) or unpausing(false)  | ||
   |-  |    |-  | ||
   |time  |    |time  | ||
Revision as of 09:31, 19 October 2011
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerPausedEvent is an API event that is called each time a playing tank is paused.
Data
bz_ePlayerPausedEvent returns the bz_PlayerPausedEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerPausedEvent | 
| playerID | int | ID of the player who paused. | 
| pause | bool | Whether the player is pausing(true) or unpausing(false) | 
| time | double | Time local server time for the event. |