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m →Data:  Forgot a break in the table row.  | 
				 added V2 info  | 
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==Data==  | ==Data==  | ||
'''bz_eGetPlayerMotto''' returns the '''  | '''bz_eGetPlayerMotto''' returns the '''bz_GetPlayerMottoData_V2''' data class.  | ||
   {| border="1" cellpadding="20" cellspacing="0"  |    {| border="1" cellpadding="20" cellspacing="0"  | ||
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   |bz_ApiString  |    |bz_ApiString  | ||
   |The motto of the joining player.  |    |The motto of the joining player.  | ||
  |-  | |||
  |record  | |||
  |[[bz_BasePlayerRecord]]  | |||
  |The player record for the player using the motto.  | |||
   |-  |    |-  | ||
   |eventTime  |    |eventTime  | ||
Revision as of 21:54, 28 February 2013
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGetPlayerMotto is an API event that is called when the player joins. It gives us the motto of the player.
Data
bz_eGetPlayerMotto returns the bz_GetPlayerMottoData_V2 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eGetPlayerMotto | 
| motto | bz_ApiString | The motto of the joining player. | 
| record | bz_BasePlayerRecord | The player record for the player using the motto. | 
| eventTime | double | The server time the event occurred (in seconds.) | 
Uses
This event is called before the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.