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Bz ePlayerPausedEvent: Difference between revisions

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Sigonasr2 (talk | contribs)
m Data: Clarify which value is returned for which pause state.
Allejo (talk | contribs)
time to eventTime
Line 25: Line 25:
   |Whether the player is pausing(true) or unpausing(false)
   |Whether the player is pausing(true) or unpausing(false)
   |-
   |-
   |time
   |eventTime
   |double
   |double
   |Time local server time for the event.
   |The server time at which the event occurred (in seconds).
   |}
   |}

Revision as of 07:54, 1 May 2014

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_ePlayerPausedEvent is an API event that is called each time a playing tank is paused.

Data

bz_ePlayerPausedEvent returns the bz_PlayerPausedEventData_V1 data class.

name type value description
eventType bz_eEventType bz_ePlayerPausedEvent
playerID int ID of the player who paused.
pause bool Whether the player is pausing(true) or unpausing(false)
eventTime double The server time at which the event occurred (in seconds).