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Bz ePlayerPausedEvent: Difference between revisions
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m →Data: Clarify which value is returned for which pause state. |
time to eventTime |
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| Line 25: | Line 25: | ||
|Whether the player is pausing(true) or unpausing(false) | |Whether the player is pausing(true) or unpausing(false) | ||
|- | |- | ||
| | |eventTime | ||
|double | |double | ||
| | |The server time at which the event occurred (in seconds). | ||
|} | |} | ||
Revision as of 07:54, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerPausedEvent is an API event that is called each time a playing tank is paused.
Data
bz_ePlayerPausedEvent returns the bz_PlayerPausedEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerPausedEvent |
| playerID | int | ID of the player who paused. |
| pause | bool | Whether the player is pausing(true) or unpausing(false) |
| eventTime | double | The server time at which the event occurred (in seconds). |