This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Bz ePlayerScoreChanged: Difference between revisions
Jump to navigation
Jump to search
Created Documentation for this API Event. |
time to eventTime |
||
| Line 33: | Line 33: | ||
|The old amount of '''element''' score the '''playerID''' had. | |The old amount of '''element''' score the '''playerID''' had. | ||
|- | |- | ||
| | |eventTime | ||
|double | |double | ||
| | |The server time at which the event occurred (in seconds). | ||
|} | |} | ||
==Uses== | ==Uses== | ||
Can be used to record and report scores. Note that the difference between thisValue and lastValue can vary by more than 1 if a user for example, [[Team Kill|teamkills]] or kills with a Genocide shot. | Can be used to record and report scores. Note that the difference between thisValue and lastValue can vary by more than 1 if a user for example, [[Team Kill|teamkills]] or kills with a Genocide shot. | ||
Revision as of 07:55, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerScoreChanged is an API event that is called when a player's score changes.
Data
bz_ePlayerScoreChanged returns the bz_PlayerScoreChangeEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerScoreChanged |
| playerID | int | Player that has had a change of score. |
| element | bz_eScoreElement | The type of score that is being changed. |
| thisValue | int | The new amount of element score the playerID has. |
| lastValue | int | The old amount of element score the playerID had. |
| eventTime | double | The server time at which the event occurred (in seconds). |
Uses
Can be used to record and report scores. Note that the difference between thisValue and lastValue can vary by more than 1 if a user for example, teamkills or kills with a Genocide shot.